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I used the 32x sphax texture pack for monster. With normal one I've used it seems that I don't have that freeze on the minecraft. But because I add some extra mods into my private monster pack and also I add the missing textures into the resource pack now sometimes I could get lag freeze that...
Now that makes sense. Why don't you tell me from the beginning then :P. I thought people can choose between starting with TiC or vanilla tools. We could save the debate lol
Haven't ever tried vanilla pickaxe since I use tic + iguana tweaks for tic since you can't make it as well. But I guess that could be configured somehow. But it is up to you though it is your modpack after all :D. Just suggesting, great work :)
Vanilla route? Do you mean creating wooden pickaxe etc?
If you mean by that than it's just as simple as deleting 1 / 2 numbers though. The rest of mining level you just let the mod configure itself and done.
Ah okay. But so far no problem with me :D. I'm guessing CPW have / have not yet fixed it but he won't fixed the 1.6.4 FML? Since all mod developers are focusing on 1.7 or even 1.8
How come java version affects the changes of liquids picked up by the bucket can you explain that? Since I am using java 8 too and wondering what problems I will face by playing ftb packs using it. So far there is no problem though
Did you confirmed deleting the right file? It is the eplus.cfg not the mod itself. It is just the config since it is said in the log you have some extra space included in the config that makes it unable to use it properly.
Well gregtech pretty much causing it. And the workaround for it is just to update 1.7 gregtech version I think. Since some said that what causing it to be load slower is the ore dictionary that gregtech do while it loads at least in 1.6.4. Haven't tried gregtech 1.7 just yet.
I have the same idea to add it in my personal pack as well lol looks neat since it will make it easier to check on what biome I stand on without the F3
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