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  1. J

    What is the total EU/t or MJ/t of your system?

    Lets see. I believe the exact number is 222 eu/t in my main grid. 1. I have two wind farms augmented with solar panels to hit 32 eu/t (IE, five windmills with only two obstructions crazy high up). Nighttime output is around 10 eu/t. 2. 3 sets of 4 advanced solar panels, so thats daytime output...
  2. J

    What Do You Guys Think About Cheating?

    1. If I'm fooling around with mystcraft, and I misclick something, and end up in another dimension with only time-consuming and/or potentially game-ending means of returning to the overworld, then yes, I'll tp myself back. 2. chunk loaders. Spot loaders, specifically. I wouldn't say it "breaks...
  3. J

    How do i get rid of HUGE amounts of flux?

    You can easily get the aspects for bellows (which not only make your setup way more efficient but also far more productive) from rubber and feathers...I'm guessing the latter is not a problem if you thought you needed 14 infernal furnaces to process all the meat.
  4. J

    How do i get rid of HUGE amounts of flux?

    I believe only the wisps spawned from nodes (since they're tied to the aspects being dumped into the aura which is what is causing the high flux to begin with), not ones from spawners, have an effect on the flux in a particular area. On the subject of altars, I've found unstable (not dark) nodes...
  5. J

    [64x] Soartex Fanver - Smooth and Clean FTB

    Oh, weird. Perhaps I downloaded soartex from the website rather than the patcher the first time. In any case, your suggested fix worked out fine, and skellies and pigmen and the like don't look completely out of place anymore! wooo!
  6. J

    [64x] Soartex Fanver - Smooth and Clean FTB

    Hey there, Recently re-downloaded the pack/patched it after I saw some thaumcraft icons were corrupted (it was, in retrospect, probably a memory issue on my part), but after I re-loaded the game and selected the soartex pack, I noticed skeleton skins reverted to vanilla. Is that, uh, normal...
  7. J

    1.0.1 -> 1.1.1 Ultimate, Nuclear Reactor Change?

    2. Pop silk-touched uranium ore into an industrial grinder and you'll get two small piles of plutonium dust in addition to the uranium dust. 3. I personally consider it a waste considering how easy it is to get scrap to use other stuff as amplifier in a matter fabricator. But then again...
  8. J

    1.0.1 -> 1.1.1 Ultimate, Nuclear Reactor Change?

    Gotcha. Yeah I just tested the design in creative with the computercube, the hybrid now basically makes re-enriched cells instantly, the output is reduced the 62 eu/t from around 130, and the run time goes from like 15 hours to 5 minutes. Core heat doubled from 100 to around 208. Actually built...
  9. J

    1.0.1 -> 1.1.1 Ultimate, Nuclear Reactor Change?

    yeah well, that'd be the smart thing to do, wouldn't it :P
  10. J

    1.0.1 -> 1.1.1 Ultimate, Nuclear Reactor Change?

    I'm absolutely terrified to switch on my reactor (http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?a8h2e4v9060lnw35eakxiuv5xkgbr5va7dy65xwxoeorwp3gw7z6ia38wn1ra8um240d7wbzxfteiv4 taken from http://forum.industrial-craft.net/index.php?page=Thread&threadID=8492. I think SSD...
  11. J

    Anyone see this?

    Not to necro or anything, but with the 1.1.2 Ultimate update for 1.4.7 out yesterday (or was it the day before?) I've just now been able to get my hands on one of these. Remarkable piece of armor. However, I had spare advanced alloy from before the patch, so it was stupid easy to craft this...
  12. J

    Some difficulty using Forestry MultiFarms in Ultimate 1.0.1

    I'm feeling pretty dumb right now. Basically since previously I'd only used default all-arboretum configuration, this wasn't an issue, but basically I forgot completely the germling and soil slots are separate. Probably could have avoided this confusion if I just posted a screenshot...
  13. J

    Some difficulty using Forestry MultiFarms in Ultimate 1.0.1

    (crap, after posting this I realized this may not be the proper subforum. if that's the case would someone mind moving this?) I figured this probably doesn't belong in tech support so much as I'm probably missing something stupidly obvious. Right so I'm trying to use the smallest size...
  14. J

    Windows .exe Texture Pack: "Invalid Mod Pack Destination"

    What the! Now I'm able to install it for mindcrack just fine...
  15. J

    Windows .exe Texture Pack: "Invalid Mod Pack Destination"

    I'm getting the same error message. I have java 7 installed (re-installed to be sure), and I run windows 7.