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  1. U

    Request Suggest mods for creation here

    I'll have to spend some time digging in to this, I really want to find a way to let this work "out of the box" with other mods. I'm glad you like the idea though, and thanks for the discussion, I appreciate it.
  2. U

    Request Suggest mods for creation here

    Either I am just not understanding because I haven't dug into the code enough or I explained myself wrong. My concept of how armor/mods interact with the player: A player entity has an event fire of "collided with projectile". In the method that gets called by that event fire it checks what...
  3. U

    Request Suggest mods for creation here

    I'm still not familiar enough with all the internal interactions between the code to really know if this would work, but I had been thinking that it could be coded to forward event calls to all the linked armor sets. So a Playerfalling event would get sent to all armors and because they would...
  4. U

    Request Suggest mods for creation here

    Idea is in the spoiler, it's somewhat long winded but it really isn't that complex. I think that more or less completely details my idea, I'll edit to add more if I think of anything or get any good suggestions. I also may end up implementing this myself, but anyone is welcome to take this...
  5. U

    Aura Cascade - Feedback and discussion

    Might be nice if the comparators worked more like vanilla ones, by default they would work with the total aura in a node but they could be "tuned" to a specific color and would send out a signal strength equal to the percent of the max. It would be fun if the capacitors were also changed so that...
  6. U

    Aura Cascade - Feedback and discussion

    @tommyTT I disagree with simply saying that machines should only consume power on a specific tick, I think being able to take power on "any" tick is important, especially for the flux node. I do agree that "resetting" mid second is probably unintended/oversight. Once the diminishing return...
  7. U

    Aura Cascade - Feedback and discussion

    Where are you getting the information for your math/tick from?
  8. U

    Show off your Botania mana generation

    I've been working on a setup using blood magic : sanguimancy : drill of the dead, Soul shards: the old ways: creep soul shards, Extra Utils: cobble gen, Botania: Alchemical Catalyst, Blue Power: autocrafting table. This setup can produce 10+ tnt per second, some of which gets fed back to a box...
  9. U

    Aura Cascade - Feedback and discussion

    The capacitors should be forcing it to drop in 1,000 aura bundles so that should be bypassing the losses you get when dumping more than a progress requires and shooting so much into the capacitor at once also bypasses it cooldown. So this should really only be limited by the max size of int...
  10. U

    Aura Cascade - Feedback and discussion

    I suppose you could put all of that aura into a single node and still use all 5 tnt, it should have the same effect. I might try switching to that, because if I max out my tnt factory I can make about about 10/sec. that would be 200,000 red aura in one of the sides ... I'll have to play around...
  11. U

    Aura Cascade - Feedback and discussion

    As long as the 2600 cap only removes it from one node it really shouldn't be too much of a problem. At least in my setup every "generating node" has at most 1,800 its only the 5 "dropping nodes" which are below the "generating nodes" get above the 2600 cap. So that shouldn't have a significant...
  12. U

    Aura Cascade - Feedback and discussion

    @tommyTT We had already installed botania as an extra mod for someone else playing with us so I just used botania and cobble gen to make sand. Question about that violet set up: How is that aura being dropped at a fast enough rate to make 1 per second. Even with close to 100,000 in one node...
  13. U

    FTB Horizons: Daybreaker Discussion

    I had botania installed for one of my friends and I found out how to do it that way pretty easily, but thanks, we will probably be getting that for ore processing. I was doing this to make tnt for aura cascade.
  14. U

    Aura Cascade - Feedback and discussion

    so I got the tnt factory to work. it makes about 7 tnt every second. My friend and I will be doing a world tour sometime soon and we will be showing off the tnt factory along with your aura cascade design.
  15. U

    FTB Horizons: Daybreaker Discussion

    Anyone know a fast way of processing cobble into sand, in the order of 20/s?
  16. U

    Aura Cascade - Feedback and discussion

    Guess that sand exploit got fixed, do you know of any decent way to generate sand, hopefully more reliably than botania?
  17. U

    Aura Cascade - Feedback and discussion

    I didn't know about the drill doing it for you, but I tested out with 9 soul shard spawners in creative and I think it might need 10 to be reliable. But the drill kills them all in 1 tick so there isn't much time for lag, especially with the collector because that doesn't have a time delay to...
  18. U

    Aura Cascade - Feedback and discussion

    We have done a decent amount with soul shards already and I have the enchantment that gives more souls per kill along with a cursed earth summoning area, so it isn't too hard to get a lot of creeper souls. But that is kind of disappointing that the transposers wont work.
  19. U

    Hello fellow forum go'ers

    Sure but a word of warning, this is my first mod so there is a large jumble of random stuff in the code getting added and taken out as I learn. source sample gui
  20. U

    Hello fellow forum go'ers

    Awesome, I'll push him about it this weekend and maybe we can get one out soon, I'll post a link in here when it's up and probably in the youtubers forum also.