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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I got it working, and to help you out: Block setup Bottom left to right are: Aerial Interfac(PneCr) - Kept at 15bars of pressure - In the GUI an 'error' may say something along the lines of you not being online, but it still works. LiquiCrafter(MFR) - Water supply assumed - Template set to an...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I've tried both, without sucess, I'm able to pull it from my inventory, but am unable to put it back
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @FallenS0ul Hey, after tinkering, I discovered the A.Interface does work even with the error message showing. To test connect an itemduct to the bottom of it, setup to pull items out. Run the ducts into a chest, and tada, should grab your worn gear. With that, you can use SFM's inventory "down"...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    When I first started modded MC, I prefered IC2 over TE aswell... that is until TE3. TE3 simplified quite a bit of things that drove me nuts with IC2 and Buildcraft. You don't have to worry about accidentally placing the wrong cable, machines exploding, etc. Item/Liquid piping became super...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    anyone found a fix to the "Player not online" message from the aerial interface? I'm getting the same issue :'( Depends. For 'closed' systems such as my water-maker, and pulverizers for my auto-sieve, it's centralized. For my misc machines, I generally either run cables or use tesseracts
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    To each their own. :) Personally, I don't see a reason to use convoluted methods if good ol' vanilla mechanics work with similar ease. The hardest part of the above setup is the kinetic compressor though. Got lucky and found one on my first trip to a city. But others my not be so lucky, and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As long as the comparator can read the inventory (like with furnaces, hoppers, chests, droppers, dispensers, etc) the same mechanic can be used, but different amounts of inventory slots change the amount of items required to get a specific signal strength. For example: Furnaces(2 inventory...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you can afford/find a kinetic compressor, you can do something like the following: The Setup: There's a repeater(obscured from view by the furnace) facing into the block the leadstone energy cell is sitting on. Both Kinetic Compressor and Leadstone energy cell are setup to output energy...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Minecraft bug. There's a mod in the pack that makes giant zombies/skeletons/etc. Due to their long arms they can reach through corners. Nothing to really help it as it's a vanilla mechanic causing it
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Unless you are using a cracked account/client, FTB shouldn't have any issues with your account unless you input your credentials wrong, as minecraft's authentication process isn't changed. Incase the latter is your issue: Find the drop down box at the bottom of the FTB launcher. Click it and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Could using TE tanks work around it? IE: Liquid Ducts from drain to tank, Liquid input(tank), liquid output(basin)?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q: Does SFM have issues pulling liquid metals from a smeltery drain?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I tried and it kept ejecting items into the world. -EDITS- Is there a video tutorial or full wiki for the 'new' blocks of SFM. All I'm seeing is the initial tutorial/spotlight from when the mod was first released
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    With SMF is there a block that imports from world? Sort of like (vacuum) hoppers?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I've yet to find a city with reactor buildings... after 4 attempts, all the while I've been expanding my base, automating this and that, etc. Currently I have a 'power thirst' of around 1000rf/t (Auto tree farm & water maker, auto sieve, various 'workshop' machines, etc). Without the lava gens...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I understand that this map is to make things difficult, but I also feel that 'the grind' shouldn't be all that there is to the map so today I did it... I finally broke down and did it.... After managing mob essence from my mob trap for as many reactant dynamos as it could power, burning wood...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For red roses, make a 7x7 grass patch, bonemeal the center block, break stuff, rine and repeat. It took me a few stacks but eventually got it
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Maybe someone can help me with my charcoaler via SFM: Variables: Furnaces: List of all connected furnaces Cur Furnace: Filled by the for loop; points to the 'current furnace' in the loop I'm trying to use a for loop to: 1: move charcoal from furnaces' output to storage [CC Furn Get -> CC Bar...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Wheat seeds. We were just talking about this on the thread page before this one: Grow a grassy patch, right click with a mallock until you get wheat seeds.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    KY? When RNG decides to fug ya, it goes in raw. Doesn't even spit before the thrust. :P I know what an adze is :P Thought maybe there was a 2nd tool that preforms similar to the mattock. Anyways, thanks for the info. Finally got em