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  1. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    MFR's Mining Lasers will produce these ore blocks. And building these will also make turbines actually useful.
  2. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My very basic starter setup uses 500RF/t. You need 50 Heat Generators, hundreds of lava blocks and dozens energy conduits to get this amount. ... Or you can build a simple 7x4x7 Big Reactor, using up 0.005mb/t. One stack of Yellorite lasts 400 Minecraft days, more than I played so far in the...
  3. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    3x is already too simple, just build a High Oven. (Which pretty much makes all other ways to process ores obsolete.) I would love to see Mekanism as the core mod in CL for 1.7.10, maybe even together with Atomic Science. (Is that still a separate mod?) One thing that bothers me a bit in the...
  4. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yes, there should be 2-3 cities fairly close to spawn, 400-500 m away. Then some more cities around 1100m away. (At least that's how my map looks like.) Thermal Expansion has an Energetic Infuser that can be used to recharge batteries, Jet Packs and Tools. http://ftbwiki.org/Energetic_Infuser...
  5. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Actually, this planet is a great place to spend your vacation. Lots of sun, a sandy beach and some trees to provide shadow. The house has enough room for a large family, it just needs still some furnishing.
  6. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Did anybody actually get it to work recently? I've tried it not too long ago and nothing happened. All the prereqs were fulfilled, it was midnight and still nothing happened when doing the sacrifice. I even spawned then a sigil in and verified that everything was set up properly. (And deleted...
  7. M

    Why do you like hardmode/grindy minecraft?

    Progression. I like games where you start out with nothing and step by step build up your resources or your abilities. From a stone pickaxe to iron and diamond, then maybe to turtles and finally a quarry or mining lasers. From having to dump everything into chests, then a simple sorting system...
  8. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The obsidian is simply a by-product of doing the early quests. I have to agree with the others. If you would have to go out of your way to get the materials or the OB tanks would require ender pearls, then I could understand your point. But really, both are easy to make as soon as you've got a...
  9. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The Wither Boss is really easy to kill. (With mobGriefing Off he doesn't destroy any blocks, so just build a simple kill chamber and spawn him in there.) This gives you access to Cursed Earth to build a mob spawner with. It still only gives a Glistering Melon every few hours, but it's a pretty...
  10. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    A setup using vanilla Brewing Stands would probably be better for this, since you get 3 potions per ingredient. Not sure if SFM recognizes the input and output slots, if it does then you can create a pretty compact design with it. And the power output for the generators is also pretty high. A...
  11. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There are 32 quests on the first page. "Important Information!" can't be finished without going into edit mode (could that get turned into an actual quest please?) and "Making a Killing" is a hidden quest, it unlocks after killing a certain amount of mobs.
  12. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No additional water needed, it's a closed system. Steam gets generated, fed into the turbine and goes back as water into the reactor. You only need a few buckets to get the system started. And the power increase is significant. A 7x4x7 reactor with 3x3 rods can produce enough steam to create...
  13. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I use this little setup to generate cobble and gravel in early game. (The water flows straight down, the cobble stone is generated by the lava trying to flow to the next block.)
  14. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I simply run my 7x4x7 reactor without cooling and without rednet control. It produces way more energy than needed, the core temperature is at >3000 C and it consumes 0.251mb fuel per tick. Time to produce the 80 Cyanite for the blades ... 4.5 hours. :)
  15. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The main reason is the Special Mobs mod. In previous versions you could just wait a minute until all skeletons and zombie were killed by the sun, then run out and collect all the goodies. Now you have a gazillion creepers and lots of mobs in armor. Keeping them behind a wall is simply more...
  16. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Nope, you are right. Just checked and there is no redstone tab for the IO port. One full afternoon of running the Cursed Earth spawner and one single melon so far. But now that we know what drops them, it's just a matter of keeping an eye on the spawns around base. Then a safari net, "Spawn...
  17. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I think they have the same redstone control as everything else in Pneumaticraft. (Which is similar to what TE has.) What I do, is to use the output option that lets you type in the item name. I simply give it "X" as item name and nothing gets exported. If there is something in the chamber...
  18. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It does bulk-insert. The complete half stack gets inserted into the interface and into the chamber in one step. Making a full stack of transistors/capacitors is only 7 IO operations. (6 in and 1 out) But then you have to wait until the pressure builds again, on a larger chamber this can take a...
  19. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    A servo into the itemduct, set it to pull out 32 items at once from the chest. A couple of speed upgrades into the IO interface. I'm using a 4x4 chamber and can make a full stack of transistors and capacitors before the air in the chamber gets low. (For whatever reason it starts eating items, if...
  20. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Nice job with the EnderIO configs, I really hope Iskander will add the mod to the default pack. Now just to get the machines built that I can actually start using the conduits. (Darn, the recipes are expensive ... and that is not meant to be a complaint. :)) Your SFM program looks also really...