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@dan200 shared ComputerCraft new beta version 1.6pr3 on his twitter https://twitter.com/DanTwoHundred/status/443922936597340160
Another step closer to release!
NB: Need to register on CC forum to see the download link
This.
I learned it in a hard way. My current world has no Magical Forest thus no Greatwood (Found Silver wood in Ominous Woods), and border of biomes always a sharp cut aligned with chunk borders.
TLDR, use default world type and with added biomes to default world gen option on.
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Trust me, you don't want an in-game cheat sheet shows you everything. Discover some by yourself, learn some from others, and dig out the most hidden stuff with all kinds of ridiculous experiments, that's what a fun game /mod should be
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Not directly related to OP's question but strongly recommend every one playing BM to read padfoote's Blood Magic guide http://forum.feed-the-beast.com/index.php?threads/39927/
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KAMI mod itself just a switch to turn on KAMI stuff in TT, it probably never need update, but better to confirm that with the mod authors http://www.minecraftforum.net/topic/1813058-thaumic-tinkerer-thaumcraft-addon-evolve-knowledge/
PS: Latest version of TT is 2.3-130
Another mod only update in 1.7.x... Are we again in a situation where half of the mods only updates in 1.7 and another half stuck in 1.6?
That sucks
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I've disabled standard crops of magical crops in my RR, it just gave me too many seeds when combined with BoP /Growthcraft /Witchery, and any seed can't produce seed oil is not a good seed XD
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So Magic Farm finally got an in-game getting started manual, guess there will be less people desperately trying to make a wooden pickaxe on their first in game day.
Sorry to interrupt, please continue...
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Joshie of Mariculture did mention in IRC he has a solution to easily load contents into books from mods zip file, he might make a small mod out of that.
I guess this might help if anyone here want to start a community support mods manual project
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