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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the tips. I created CESU, LV transformer and LV wiremill + some additional lower tier bronze steam boilers (simple solar and small coal ones, they work pretty fine with RC tank as steam buffer and active chunkloader), so I don't have to worry about energy shortages. Next, I'll make...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Woot I mined 5 stacks of it, some cinnabar and rubies too :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thank you for all the replies :) I did some more mining (like 1000 blocks more), but still no redstone ore veins. Well, at least I found other veins (cobaltite, nickel, magnesite) and stack+ of redstone dust from small ores, so I can finally make wiremill. It should make future projects less...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To be honest, I wasn't expecting that playing this pack will be so fun :) Thanks to slower game pace that GT introduced I finally have a chance to fiddle with all the mods that I was usually skipping because they required too much effort (e.g. thaumcraft) and I really love it. I've got several...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks, I'll skip most of the high-pressure stuff then and save some of that steel for tanks :) As for internal buffer, I meant macerators, furnaces etc. It's pretty annoying when machine runs out of steam and resets current operation several times till it's buffer fills up again. I created...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Small update. I finally found tin ore vein, around 1000 blocks from my base. It took me a while, but I found and marked some other ores as a bonus in the process. I created almost full set of bronze steam machines (still lacking extractor and blast furnace), but what bothers me is lack of any...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm using soartex texture pack from the beginning of this world, so it shouldn't be hard to spot ores. Thanks for the tip, I didn't know that Y levels were changed. Time to do some hole digging :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for your reply :) I created new world yesterday (no PFAA or CustomOreGen) and I'm really enjoying playing this pack so far. After 3 or 4 hours I found a mixed vein of ores (chalcopyrite and pyrite) that provide me copper and iron ingots, so I can create better tools. I've got problems...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I kinda got bored of DW20 pack and I decided to give this one a try. Should I play with optional mods (CustomOreGen and PFAA) ? I read some info about those mods on official minecraft forums, but I wonder how exactly do they affect gameplay in this pack ? Do they make things harder/more...
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    Ender IO SAG Mill in Monster 1.1.2

    I've got some TE machines, but SAG Mills with upgrades are much faster and I've been always using them to process ores from quarries in my old worlds. Sure, I can use pulverizers for those 5 types of ores if no one has any solution, but I was hoping that this bug can be fixed somehow :)
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    Ender IO SAG Mill in Monster 1.1.2

    *Update* Well, I let it run for a while and it did process some aluminium and cobalt, but took like 15 minutes and 1M+ RF for just 1 piece of ore, so it seems that those bugged recipes do actually work...
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    Ender IO SAG Mill in Monster 1.1.2

    I don't think it was necessary, but I usually do it after updating any mod just to be sure that I don't miss new stuff. I looked at old and new AODB config files and there are some new entries for Factorization and TE3, but I don't think that it should affect Ender IO. *sighs*
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    Ender IO SAG Mill in Monster 1.1.2

    Thanks :) I've just updated to 1.0.6, let mod create new config files and changed ID's to old ones because the game was crashing, but it didn't fix those bugged recipes for me. What else should I try ? I wish CrazyPants implemented that new UI in the 1.6.4. It looks really cool, but it seems...
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    Ender IO SAG Mill in Monster 1.1.2

    Hello everyone, long time lurker here. This is my first time posting on FTB forums :) I updated my 1.1.1 Monster pack to 1.1.2 yesterday and I noticed something weird. I tried to put aluminium ore into my SAG Mill and the ore disappeared but mill didn't even start to process it. I checked SAG...