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  1. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks. I was trying it, but didn't know I had to have the 1 block gap between sieve and B.Gate
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q: For sieving can SFM block gates by used in place of A.Activators, and if so is one block gate faster than one A.Activator when used to sieve?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    as far as 'upgrading/changing parts' I haven't been able to figure out how to swap out parts. Care to explain the process?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So I've started my march to Aquarious Accumulaters... thanks SFM!
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not really the point of my question. Was asking if there was a way, other than just getting lucky with leveling, to force the upgrades I want
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It only works with some of pam's crops/trees
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As paper 'materials' have been disabled. How would one go about getting these fully upgraded tools? The reason Im asking is I'd like to make a manyullym excavtor with repair and the other modifiers being haste
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh shieet, forgot about exo-skeleton >.>
  9. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Diamond armor is the best. It'd be nice if there were other armor/upgrades but I feel it'd be quite confusing for 'new' modpack users
  10. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q: Is there a visually transparent block that doesn't let light through. I'm creating a dark room mob trap, but want to be able to look into it
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is true. The mod 'specialMobs' disable's the vanilla skeletons, and thus vanilla wither skeletons. You need to edit the config to re-enable the behavior, as Shane has stated this was an oversite and NOT intentional
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Other than creating multiple crafters, is there a way to get SFM to craft multiples of the same item from a single trigger? Or a machine/block that will do it? ...excluding AE as Im not that far yet
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you are going to point it out, atleast quote the rule :P 4. Signatures should be less then 615 wide x 150 Tall.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This. I always trash the armor right after its made. generally in the first night or two I get enough resources manually sieving to make 3 pieces(hat, legs, shoes) of iron armor, so the wood armor never gets used
  15. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks. That's exactly what I was looking for
  16. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There's a way to use just SFM to create an extremely fast clock
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q: anyone have a link to the fast siever that uses SFM? I just need the clock mechanic from it
  18. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Maybe someone can help me. I'm playing around with SFM and tesseracts, Am I doing something wrong, or is SFM unable to pull items out of a tesseract. That is, I can output to the tesseract, but have to use a buffer chest to pull items out of it
  19. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I edited to reflect as such
  20. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    FAQ thus far: If there's other things that come up time and time again, let me know, as I'm still adding/editing it before making a legit post