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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I keep meaning to setup a high oven for smelting, but the basic smeltery is just 'easy' imo (That is, once you 1: have enough seared bricks for 2 of em, and 2: know how to divide the ores so metals dont mix)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Two smelteries: First: Iron, Copper, Lead, Gold, Cobalt Second: Nickle, Tin, Aluminum, Platinum, Silver, Ardite The metals to keep Seperate: Iron - Nickle Copper - Tin and Aluminum Silver - Gold Ardite - Cobalt
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is incorrect.(Vanilla Minecraft) Dispensers have special code for specific items(bonemeal, arrows, snowballs, firecharges and fireworks) to trigger actions. They do not 'simulate' a player clicking. I'd also like to point out that droppers do not apply bonemeal. They simply 'expel' the item...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Even with sky access at mid day with glowstone beside the seeds they kept popping off. I'm not sure if it's a bug, but it has something to do with the redstone signals being applied directly to the dispenser. When I indirectly power the dispenser(redstone feeding into block adjacent to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My squid plants keep popping 'off' when my dispenser bonemeals. Do they need sky access or something?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    edit prior post. Just pointing it out to Iskandar
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It'd be no different than turtling within the ship, as mobs can't spawn within 24blocks of the player either. So most likely the moved spawn is a slim part of the issue but not the entirety of it. Edit: After thinking about it, the moved spawn might have unintended effects, as IIRC its a...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I actually figured it out. No need for the lever, no 'studder' either. Using the same 'hardware' as the usual rapid pulser(1 reciever, 1 emiter, 1 manager) The way it works is on the emitter, I use one side to create the 'rapid pulser' circuit, and another as a variable side. The variable side...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    And now, another question! I'm using SFM to create a rapid pulser for sieving. Everytime I relog into my world, I have to toggle the lever for the sieves for it to start back up. Is there a way to fix this, so no matter when/if the chunk unloads(via me exiting the world, or leaving the area), it...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Im not sure. Though its looking unlikely to have its own internal buffer(or atleast not one accessible). I tried pulling from all sides of it before asking what I was doing wrong, and none worked. After placing the chest, its now zooming right along
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Derp! I did not. figured SFM would be able to pull from it >.>
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Im giving a sludge boiler plenty of sludge (from harvester), and power... yet it's work stays at 0, am I missing something?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Believe it or not, the excavator. If you have the materials, make it with alumite(aluminum, iron and obsidian mixed via smeltery) or better. Level it, adding haste as any open modifier. Go down your twenty blocks, then mine across. If it has enough haste on it, while the closest wall of dust...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    if its 200 blocks away, then no, it shouldn't be effecting spawn rates.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It depends on my 'condition' at the time. After getting passed the "iminate death" phase of starting out, my first goals are: 1: Sustained food & water: Tree farm for water, Pam's plants used to make sandwiches. 2: Metal creation and smelting en masse 3: Sustained power. I generally have a huge...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'd say EARLY mid game. Start thinking about long term and planning for such. Reactor Controllers (and turbine controllers) can only be found in the city, and eventually are worth the risk to go after. Until you have a reactor consider mob farming as a power source. Other's have suggested...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Then you might want to use minetweaker to remove Ex Aliqua's "Ender Cake" Recipe (When you eat it, it takes you to the end, or if you are in the end, takes you back to the overworld) Though I think The End would be fine, so long as all but the platform and dragon is removed. Being a 'void'...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    A few meta questions, about demensions: Are we meant to be able to travel to other demensions? For example, The End(via ender cake), Nether, Deep Dark, etc? I know that the recipe for Deep Dark's portal has been removed but can such portal blocks be found in citys or the netherbrick structures?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I misread, and was about to fix my post to reflect. Sorry about that. But yea, I have a querlm with the the expressiveness of the PCB/Expansion Cards. I understand that at the start things are going to be grindy. But mid/end game, its still a grind. Be it either manually collected seeds for...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    They've been disabled. Im not sure whether via config or if its a mod Steve's factory manager in place of using AE