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  1. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well I can tell you about the essentia. It comes from the blue brain, obviously. You set it up as shown in the Thaumonomicon and then you link it to your essentia jars using one or more Crystalline Eyes. There are limits to this - you can only link one eye and eight jars at a relatively small...
  2. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    What kind of cutaway are you looking for? I thought I tried to show that in the 3rd pic /2nd thaumcraft pic (link again for reference: http://imgur.com/a/VgH2S) Also, on the topic of BC pipes, here's what I use them for: http://imgur.com/a/IvcSZ This is one of the first things I built...
  3. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Here is what i've got for mariculture power and essentia: imgur.com/a/VgH2S What do you mean by autocrafting with BM? BM = blood magic, right? Do you just mean the automated blood magic alchemy ritual? Either way, I havent done any automation with blood magic beyond simple slate crafting...
  4. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I dunno... not trying to say you didnt test it, but i just did another massive obelisk search, and still have yet to find one. Found 2 gravestone dungeons, lots of witchery circles and huts, about 10 lone sinister nodes (thanks to the lodestone, as recommended)... but still not a single...
  5. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I had about the same luck in searching for an obelisk (that is, none)... but I didn't have any issues using the creative obelisk placer. True, it does not come with a sinister node, but you can (semi-) easily find a sinister node in the world (consult your saved node list, as you may have found...
  6. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Awesome, that provided me with what I needed to know, thanks. For anyone interested in the details, Jungle biome is registered as .95 / .9. Blood magic turned my .9/.9 offering into mushroom island (registered as .9/1) , so I adjusted to .9/.8, which got me jungle.
  7. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hi, I'm having problems with the Blood Magic Ritual of Gaia's Transformation. First time i tried the ritual, i went for a forest biome, and it worked just fine. Second time I tried for jungle, and it's not working, just defaults to plains biome every time. Im using http://ftbwiki.org/Biome for...
  8. Z

    1.0.3: Extra Bees Mutator not working

    Version: 1.0.3 What is the bug: Mutator does not work. Can be crafted, fits into alveary and will accept and consume materials just as it is supposed to. However, it has no effect on the cross-breeding of the bees. I have tried multiple times with mutators ensuring over 100% success rate...