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  1. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The new 1.1.3 beta gives you 2 free spotloaders, which are supposed to be used to spotload your sync shell. The reason ChickenChunks is not in the game up til now is that sometimes, in very special circumstances, chunkloading can cause the chunk to become corrupted and get reset. This has...
  2. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I noticed the bat problem too. I played 1.1.3 the same way I've played the last few versions. Never had a bat problem before. Now they're EVERWHERE!
  3. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just wanted to address some mis-information here. A Tesseract has no limit to the power it can transfer, total or per side. A powercell (I assume you mean Energy Cell) is limited by side (or connection). In the case of a Resonant cell, it can transfer 10k RF/t per side. If you set all 6...
  4. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The Extra Utilies conveyers are supposed to allow spawning (or so I've heard, never tried myself), but the MFR ones will not. Fans are a great alternative though as they're inexpensive, you don't need many, and they're highly effective.
  5. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Except they aren't FMP compatible like red alloy wire. I've also run into a few compatibility issues with rednet cables. Don't get me wrong, I like rednet cables too! However, there are still setups where I'd rather use the alloy wire.
  6. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is vanilla redstone mechanics at play here. If you place the redstone up one level, on top of a row of opaque blocks that are adjacent to the fans, the redstone should provide a strong signal to the blocks underneath, which should in turn power the fans. I miss red alloy wires in this pack.
  7. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Are you Exact-spawning wither skeletons with the Auto-Spawner? I found this to be a very slow process and switched to spawning regular skeletons and dropping them into a pool of Witch Water to change them to Wither Skeletons. Combined with the AA wielding a Cleaver with max beheading upgrades...
  8. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just finished a MFR tree farm to provide charcoal for power and leaves for water. I'm using SFM to manage it and also refill my camel packs via an armor stand. SFM really is OP, and it's just so much fun to see how far it can be pushed! http://imgur.com/a/B0pIb#EsuF0al My base is still a...
  9. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    SReject, that's a nice vanilla-ish control system you have there. Personally, I use a PRC because they're low cost to build, compact to use, and infinitely controllable. Combined with rednet cables that have multiple channels it's just so powerful.
  10. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I setup SFM to craft my cobble into higher order compressed cobble (right now I have a barrel of 6x compressed cobble!), and fed that into my high oven when I wanted more seared bricks. Super effective!
  11. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You have to unban yourself, and delete your player data on the server (can't remember exact location/name, but check players/NAMEOFPLAYER.dat and delete it). Once you do that you'll be able to connect like a new player.
  12. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You should be fine copying the configs over. It's weird that it's suddenly not working if nothing changed. No idea what else it could be.
  13. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Minetweaker is the mod that controls the leaves/saplings to water conversions. Are you playing on a server or an OS other than Windows? Have you tried copying your config/Minetweaker folder from a 1.1.2 install? I think the only things changed were the disabling of diamond dolly and something...
  14. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Regarding 1.1.2.1 server. Looks like the button is available again. I didn't go download it yet, because I did eventually get Minetweaker working again. In case anyone is interested (and since I couldn't find any detailed info from earlier posts to what the problem might have been, I'll put...
  15. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Anyone out there have experience making Minetweaker behave for servers? Trying to use the 1.1.2.1 for a server and there are some problems with the minetweaker settings. In particular, I can no longer get water from leaves/saplings.
  16. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Bah, where'd the server download go? The button is disabled now.
  17. J

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 Can't wait to start up a new 1.3 playthrough. Thanks!
  18. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Lots of people complained about this being too hard, but I didn't think it was that bad. Without a trench though, this may be a little tougher. What I found worked well, was to smack a few zombies around at night. Eventually, you should trigger other zombies to come assist. This helps with...
  19. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For a multiplayer server, I don't think you can force a player to spawn inside the ship. This works differently compared to a single player game. I just recently setup a server and here's what I did with the 1.1.2 server files: Extract everything to a new folder. Set server.properties to my...
  20. J

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Someone recently figured out this was related to Glenns Gases. Disabling this mod makes the problem go away. Not sure if a fix is in store. Pretty sure Eyamaz either disabled meteors, or will be disabling them in 1.1.4. Sometimes it's hard to keep track of all the changes in all these packs...