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  1. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Oops, I missed re-enabling Galacticraft in the pack. I re-enabled and tested it. Everything is fine. Thanks for spotting that! Here's the corrected list:
  2. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Also, do NOT update NotEnoughKeys to the latest version. The one I have is only slightly newer than the one you listed, but is NOT the latest version. The newest version has a very serious bug that I'd mentioned earlier -- the inventory screen keeps popping open uncontrollably and makes the...
  3. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Try to get the pack as-is working before you add something else, so you have a good base to work from. That makes it much easier to add things going forward. Two minor differences between your original list and mine is the Calendar mod and the Backpacks mod. Both require the Grim3212-Core...
  4. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    ok, apart from a key remapping nightmare, I have the entire list of mods working together. So far no crashes. What did you do to cause a crash, or do you not get into the game before you crash? I do have more updated versions of some of the mods:
  5. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Almost done. Pack loads, but there is a conflict between two mods that keeps popping your inventory screen open. Not sure what is causing it yet. No crashes though.
  6. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I should be able to work off your mod list posted above. I'll let you know what I discover. :-)
  7. Senseidragon

    DireCoding20 Need assistance.

    Yep, coding is going good. I was just trying to find a way to make it more generally useful, as the original code assumes you're loading the chest with essences (wisp/node droppings) and not beans or phials of essentia. I was looking at making the system smart enough to handle all three types...
  8. Senseidragon

    Opinions on new Ender IO textures?

    You certainly could - but then you'd need to do that with every update of the mod. A resource pack is still generally the less annoying method to accomplish what you are trying to do.
  9. Senseidragon

    DireCoding20 Need assistance.

    To clarify that original error I highlighted, it will likely crop up if the essentia you click on doesn't actually have any of that type in the chest. The code as you presented it is also very direction-specific. I figured that last part out the hard way. Oops. :rolleyes:
  10. Senseidragon

    DireCoding20 Need assistance.

    I actually started rewriting the code, as there were a few other problems tucked away in the code as well. I altered the code to also properly display all of the essentia assuming you have a big enough monitor. I think my current pack had like 56 different types of essentia, and the original...
  11. Senseidragon

    Opinions on new Ender IO textures?

    While possible, it may not be likely for anything but really tiny mods. By allowing you to switch between new and old textures the mod author would need to include both sets of textures in their mod pack, bloating the size of the pack for everyone, not just the few that have an opinion one way...
  12. Senseidragon

    DireCoding20 Need assistance.

    Without delving too deeply, the error is pointing at this line: button.label(7, 2, "Available: "..currEssentia.." is: "..(essCount[currEssentia]-1)*2) And the error is basically telling you that the essCount array has probably not been initialised yet. It is a nil (non-value) rather than...
  13. Senseidragon

    Opinions on new Ender IO textures?

    Texture packs can resolve your discontent with how items or blocks look in the game. I'm not really digging the new look either, but I'm also not using Ender IO as much as I used to. Ever since "killer dirt blocks" were added in Ender Zoo, I started not being such a fan of those mods and moved...
  14. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I try to be a good neighbor most of the time, I don't take anything other than crops from villages, and I replant what I take. The only exceptions to this were (1) when I found a desert village that just had a really awful spawn with sludge pools everywhere, and between those and the cacti, the...
  15. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    The challenge is Refugee to Regent. Nowhere in there does it specify you have to be benevolent. :cool: After all, those hapless villagers have no idea what that shiny new building near them is for, only that it has a 4-letter logo spelling WCKD... Minecraft: Maze Runner Edition
  16. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Heh, I started one time near a meteor and used that as my start. Kind of "you wake up near the edge of a large crater. You have no idea who you are or how you got there..."
  17. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I've got TiCon, RotaryCraft, Progressive Automation, Draconic Evolution all working well together with the exception of that issue with the Progression mod. I had to make a slight biome adjustment for RotaryCraft and Twilight Forest to play nicely together (biome ID conflict for two biomes) but...
  18. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    In other news, I encountered a wierd interaction between Rotarycraft, Tinker's Construct, and the Progression mod. I wasn't able to save the log (my daughter actually found it) but she was trying to make wooden Rotarycraft gears in a Crafting table (tinker's construct variant, not vanilla) and...