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  1. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm waffling between putting Chromaticraft back in or leaving it out. I have Rotarycraft and Electricraft both present, but I opted out of Reactorcraft (unlikely to get that intense in an R2R-like challenge), and with the slew of other mods to work with, I think I might be hard-pressed to...
  2. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Yeah, the totem tool is silly OP.
  3. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Interesting list. :-) You don't think some of the zTones items are a tad overpowered? Or are you tweaking that into oblivion?
  4. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I looked in on your recorded stream, it was interesting. :-) I bet the villagers aren't too thrilled with your heavy borrowing though! :-D
  5. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Episode 1 - finding a starting area. Episode 2 - getting decent tools, ???, Episode 4 - Automated Wither Farm! I shudder to think how many times I've seen variations of that on let's plays. Ugh. "Set your guidelines, stick to em, have fun." If more people could figure that out, there'd be a...
  6. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I remember looking at that pack with some interest, but I don't personally enjoy Galacticraft, and I think that was part of the pack progression, IIRC.
  7. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Is there a survival aspect to it, or more sandbox progression? i.e., any environmental or hardcore elements to give urgency to one task or another, or is it a more laid back "if I die it's because I did something really stupid" theme? Either way has its merits. :)
  8. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Bleh. Sorry to hear that. Would love to have found a nice rotarycraft-friendly pack to try. I'd most recently tried Survival Industries and even took another gander at DNS Techpack, but both were still lacking in one way or another. I also can confirm that the Binnie's Patcher works. In my...
  9. Senseidragon

    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain WITH OGREBOY

    You're getting there, @Ogreboy! I've checked in on your channel from time to time and I think your more recent efforts have a lot of potential. :) Subscribed.
  10. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Or just mark it as a lesson learned and restart. :-) Sometimes the work involved in fixing a mess isn't worth the effort and just rebooting your series is easier.
  11. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    That's pretty good, @Cptqrk -- I look forward to seeing more of your journey!
  12. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Taint will continue to spread in whatever chunk it originally spawned in, but won't normally spread beyond that chunk if you've turned the taint spread to 0. However, infected critters can wander into new chunks and (presumably) infect them. At which point that entire new chunk can become...
  13. Senseidragon

    SteelSeries GameSense?

    If I recall correctly, some of the SteelSeries peripherals have things like backlit keyboards that can change colors based on in-game events, like maybe gradually turning red as health gets lower, etc.
  14. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Yeah, about that... I've updated Pioneer Terrain Survey for 1.7.10 (Forge 1492) but I haven't contacted ttftcuts about it yet so can't release until I get an all clear or ttftcuts just incorporates the changes. I've sent a PM over on MCForums to see what TTFTCUTS position on this is.
  15. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Do you use BoP? I've found that telling it NOT to override Taiga in the configs (by default it does overwrite the vanilla biomes) helps a lot. Most recently I've been telling it to pretty much only use the vanilla biomes and it has worked a little better for me. I still miss the old worldgen...
  16. Senseidragon

    Modpack suggestions

    The Modpack Index is also a fairly neat little resource for finding modpacks (by no means all-encompassing) that contain specific mods that interest you. Just create a list of tags or mods that you want to search against and it will show you a list of matches. You can even do side-by-side...
  17. Senseidragon

    Modpack suggestions

    I know @ShneekeyTheLost had a lightweight pack for 1.6.4 that was pretty newbie-friendly, but I don't know if that ever got updated or HQM-ified.
  18. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Just because I can't resist a challenge... Edit: Sent you a PM on what I did if you're interested. Good luck with whatever you choose to do!
  19. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Just remember in Episode 1 to list your mods and show the seed so people can try to play along if they like.
  20. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Didn't the way Item IDs get significantly redone between 1.6.4 and 1.7.10? That would practically guarantee all but vanilla blocks are likely going to mismatch. I'd either try to make 1.6.4 work or start a new series. @The Mobius Archives went through a good deal of prep when he did his...