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  1. Senseidragon

    Request Looking for critique on my mod pack design document

    I also tried Animania, and wanted badly to like it, but at least the last time I tested it, breeding was still not fully implemented for all creatures. It also isn't compatible with mods like "Logical Drops", which I tend to use to reduce the need for larger animal farms (and thus reduce entity...
  2. Senseidragon

    Request Looking for critique on my mod pack design document

    Ok, removing RTG and BiomeTweaker from my end as well then. Have you looked at LittleTiles and CreativeCore (supporting mod for LittleTiles) as an addition or replacement for Chisels & Bits? It sort of does the same thing, but in a different way, and you can make functional parts (like...
  3. Senseidragon

    Request Looking for critique on my mod pack design document

    The whole "working without energy" thing is interesting, it'll take some time to see how far I can get before I hit a roadblock.
  4. Senseidragon

    Request Looking for critique on my mod pack design document

    I assume railcraft is in for carts and trains, not so much for power generation, right?
  5. Senseidragon

    Request Looking for critique on my mod pack design document

    I see the Aether guy is working on a hotfix. I will re-use that mod when the fix is in. As for other mods, I wasn't seeing too many technical issues but when I brought the pack up on a server, quintessential creatures crashed the instance. In single-player this doesn't happen.
  6. Senseidragon

    Request Looking for critique on my mod pack design document

    My apologies, I didn't mean to derail your thread with this Aether Legacy stuff. But your original post prompted me to test out a set of mods similar to what you have in your design document when I encountered this strange behavior. I'm also losing access to the F3 debug screen when Aether...
  7. Senseidragon

    Request Looking for critique on my mod pack design document

    Sorry, I meant Aether Legacy.
  8. Senseidragon

    Request Looking for critique on my mod pack design document

    Clarification: Upon further testing, I made a fresh pack with Just Aether, Betweenlands and Foamfix. I started a new singleplayer world, got the same thing. The "Aether" main menu pops up after the world is created. Hitting ESC makes the Aether menu go away, to apparently no ill effect. It's...
  9. Senseidragon

    Request Looking for critique on my mod pack design document

    It's kind of wierd. The game loads to the main screen, I see the Betweenlands main menu. I select single player world, create a "realistic" terrain, create world. It does the "creating terrain" bit, then instead of dropping into the game, I get the main menu again, but this time with the...
  10. Senseidragon

    Request Looking for critique on my mod pack design document

    It looks like an interesting idea. Though when I personally tried to add Betweenlands and Aether at the same time, I couldn't get a world to properly generate. Did you have to change one of those two mod configs?
  11. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Great first use of the NPCs, Mobius. <joke>You should make an optometrist NPC to help you spot the bread loaves in that crate you missed in the video.</joke> Don't forget you can also equip your NPCs with items you end up crafting for the challenge anyway, which helps put some of that stuff to...
  12. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    That's what a creative test world is for, so you don't jack up your LP world with an "Oops" moment. ;) Backups also help, but a quick test world is easier to check something out.
  13. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    While I love your informative posts, and I hit the 'like' button so show as much, I think that having to slow the default rate of progression by 375% to make your initial forays into the mod easier is something that should be carefully considered before diving in. I love the idea of more...
  14. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Personally, I've taken a fancy to turning village generation off, then using the Incense mod to "lure" villagers to an area as I need them. It requires I mine for emeralds to make the incense stick, and removes early-game windfalls of loot I really probably shouldn't have access to (in my...
  15. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    @The Mobius Archives nice video today! I don't know if your plans already included this, but as you are starting to set up guard stand-ins, and you've started equipping chests with armor and weapons for these militia, maybe consider hopping into a test world to flex your custom npc skills a...
  16. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Who are you and what did you do with that guy that used to hang around here all the time? ...seriously, welcome back, @VaalDeth. :cool:
  17. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Nahh, I'm still just a Refugee. ;) @The Mobius Archives rules! He's done a fantastic job over the last couple of years with his consistent video series on the challenge, and it is very easy to get inspired from watching some of his quirky adventures. I do very much appreciate the feedback and...
  18. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I have an updated version of the mod for Minecraft 1.10.2 I will upload tomorrow. I will backport it to earlier versions in the next day or two. It (mostly) covers the suggestions made by @Inaeo.
  19. Senseidragon

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Currently, it does apply all the debuffs at once, but only two are enabled by default in the config: Slowness and Mining Fatigue. Changing that to an incremental system isn't terribly difficult, just a tad more complicated to explain in the config. That sounds like a fair idea. I'll putter...