Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. F

    Java Instrumentation + ASM + MultiMC

    I did initially but then I also needed access to a LaunchWrapper class and ended up with the same problem. I felt the better solution was to just wait until they're available. I never tried Magic Launcher, but I'll just assume that it behaves more like the vanilla one since it's also in Java.
  2. F

    RC/ReC/ElC/CC Policy Changes

    You know, more effort goes into preventing other mods from affecting it than it would take to just drop Forge entirely and not have to worry about modpacks messing with it to begin with. I don't think I'll ever understand how this mod goes through pages of controversy so regularly. I still...
  3. F

    What theme of packs would you like in 1.8

    I'm pretty sure I was banned there a long time ago. You know, when I went to point out a design flaw in their render alternative, discover that Lex had no idea that 1.8 even had multi-threaded rendering, and was then blamed for the entire problem because I didn't come in sooner to tell him...
  4. F

    What theme of packs would you like in 1.8

    We can't expect Mojang to cater to what we do. And there's very little that Mojang can change that modders can't fix or improve if necessary. 1.8 would have been no different. But when you have the guy who develops Forge convinced that all modders are retards, and who orders limitations...
  5. F

    RC/ReC/ElC/CC Policy Changes

    While I don't necessarily agree that "most" of the community is trying to sell mod content, you have to admit that monetization in general is a big part of the community now, for everyone from modpack makers, modders, streamers, and server owners alike. FTB itself is a for-profit company and...
  6. F

    Recent Events Discussion (RED) Thread

    Beautiful, I never thought I'd see that thing again. My only concern is that Minecraft has a million more recipes now than it ever did back then. Maybe it could use a search box?
  7. F

    Java Instrumentation + ASM + MultiMC

    I encountered an issue when trying to use Java Instrumentation to use ASM on LaunchWrapper while running under MultiMC, so I thought I'd leave a post to help anyone else who might have a similar problem. I realize it's not likely, since the only other mod I've ever seen that uses...
  8. F

    What's new in modded minecraft today?

    I'm not really going to make an "official" release, or not for now at least, but I made a mod to log which coremods are affecting which classes to help diagnose crashes. Works with 1.7.x and 1.8.x. It's a bit of a hack, and not intended to be used during regular play (especially since it'll...
  9. F

    Recent Events Discussion (RED) Thread

    Yeah it's too late for 1.6.4. And I don't mean to make 1.7 sound terrible, just that it has its share of issues. But it still has a render engine that doesn't make you want to pull your hair out, so there's always that.
  10. F

    Recent Events Discussion (RED) Thread

    I'd have been fine staying on 1.6.4 long-term to be honest. 1.7.2 started cramming in shaders that have never really been used for anything, and then Twitch support in 1.7.4 which is almost equally worthless to most people (even streamers), all of which required more complexity in the render...
  11. F

    RedC in development

    Did you ever try another emulator to confirm the behavior of the flag? Specifically ones like Atari 2600, NES, or Apple II emulators where there's a good chance they're accurately represented, otherwise I doubt most of the games would work properly. I was working on a Z80 device simulator once...
  12. F

    AE2

    There's always Logistics Pipes, which has been around for a lot longer and basically does the same thing, just with pipes instead of a multiblock.
  13. F

    what happened in 1.7.x

    No, 1.8 uses an almost entirely rewritten render engine other than a few minor bits, there's no way to easily recreate that in 1.7 nor would you want to.
  14. F

    #BlameMojang

    They'll probably focus on creating custom blocks and items with their plugin API via command block scripts, which is why all of this mess was added for block and item registration, block states, models, etc. Potions would be less important to be able to add when users can't really code in...
  15. F

    What's new in modded minecraft today?

    It might interest some of you to know that the DartCraft creator popped up again after I inadvertently gave him the impression that I was porting/stealing his mod. Seems that he plans to update it to 1.7.10 after all, completely rewritten and with a new name. He got that impression since I've...
  16. F

    Game Changer or No?

    No I mean easy easy. No manually creating folders, no unzipping archives, no running commands, no editing build files and mcmod.info. Just a new project type in Eclipse's GUI. That would be handy for quick prototyping. I'm forever starting a new one, like just yesterday to patch the max view...
  17. F

    Game Changer or No?

    The only advantage this really adds is the ability to create a new mod project easily. There's no reason why this couldn't be done for Eclipse as well. I'm honestly surprised that it hasn't been by now. I guess most authors don't start enough new projects to need it.
  18. F

    Model advice for 1.8?

    Well, I dunno. It replaces some things outright to implement its solution. Though due to the method it's using, it might actually be easier to track down when there's a conflict with another mod. And it also seems very similar to how the original ISBRH worked from the dev's point of view...
  19. F

    Model advice for 1.8?

    "Unlisted" block states are specifically meant for data that has no bearing on appearance. When the block/item model files are initially processed, the game literally creates a baked model in memory of every single listed block state combination. This is why it's rather important that people...
  20. F

    What's new in modded minecraft today?

    Some of you may have seen this by now since it's floating around Twitter, but in the surreal world we live in now of Microsoft owning Minecraft, they've now taken it upon themselves to create a Visual Studio development system for Minecraft mods. And yes, Microsoft's comically ironic solution...