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    The moment of truth has arrived...

    I want to play with it, if and only if they add in keyboard and mouse support. From what I've been told, it's currently for controllers (I saw something that contradicts this). I've always thought it would be fun to explore MCPE more thoroughly if I had decent controls to do it with, because...
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    PSA: Mod of the Month Modpack

    I feel like you're overthinking it. Not every modpack needs quests. The idea of a tutorial is fine in principle but it's unrealistic for a monthly modpack, particularly when you guys already have a pretty full plate of them to maintain. I'd even completely overlooked that part of the...
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    Modpack Permissions

    If you're only playing with a tiny handful of friends like that then it would be considered a private pack. Any reasonable author allows private packs, if not full permission altogether. As far as I'm concerned, do what you want. It's private, nobody knows the difference anyway. I've never...
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    #BlameMojang

    I'm sure 1.9 will have good stuff in it, I can't think of a major release that didn't. It's always fun to see what they add, and equally fun to pull it apart to see what's changed underneath. I don't think any of it will be particularly mindblowing, but I won't entirely dismiss the...
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    What's new in modded minecraft today?

    So you know that annoying thing about Minecraft 1.8 where mobs don't quite feel right? A bit too floaty? I figured out what it was, and I can't seem to find any negative effects yet after patching it. It feels like 1.7.10 again (which had its own issues regarding physics, but that's a...
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    HUGE launcher glitch

    Use MultiMC if you want to run a custom set of mods, it makes it far easier to do.
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    What's new in modded minecraft today?

    After seeing how simple FastLeafDecay/FastLeaveDecay works when I ported it to my 1.8 API, I went ahead and made a client jar mod for 1.2.5 to do the same. I've used it in my custom SSP Tekkit/Technic pack without issue, though it should work fine in vanilla too. Tis especially nice with...
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    New Buildcraft Textures...

    First of all it bears being said that the textures look great and are a testament to what's possible in 16x16 by a talented artist. Now, with that being said, other than the resolution difference and minor difference in shade, they do look remarkably similar to IC2 blocks. And as such, I have...
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    CraftingTable IV -The successor of the famous CraftingTable III mod

    Tried to pull some crafted items out and got this: http://pastebin.com/pkj0qRf7 I also noticed that I can't always place items into my inventory slots while the GUI is open without clicking a few times.
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    CraftingTable IV -The successor of the famous CraftingTable III mod

    Probably ought to mention or link to ElecCore as well. Edit: Yep, don't need overcomplicated auto-crafting machines anymore to enjoy the game, just as it should be. Good work.
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    MultiMC 5 sound issue (slightly my fault)

    MultiMC has a habit of hashing every file it downloads and storing that value to compare against to make sure a file isn't damage. If it doesn't find a file listed in its metacache file, it probably assumes that it's not there at all. At least that's the behavior I've seen before in regards to...
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    Wish: FTB Launcher could manage vanilla profiles

    Yeah my MultiMC is crammed full of Technic, FTB, custom, and vanilla instances. It's great.
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    #BlameMojang

    Execution of events in Minecraft is different when you break a block in survival and creative. onBlockClicked is called in survival, but it's not called in creative. Meanwhile, vanilla offers no solution for overriding blocks being broken in creative, making it impossible for them to have any...
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    What's new in modded minecraft today?

    Someone asked me about putting Model Citizens into a regular modpack for their viewers, so that finally spurred me to update it to add a recipe and some extra config options to make it more survival mode friendly. You don't need creative mode at all now by default.
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    Looking for examples of well written mods

    I haven't looked at BuildCraft's source in a long time but it helped me learn a few things initially.
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    #BlameMojang

    I first noticed this 1.8 vanilla bug a while back, which I decided to try to track down recently after I picked up working on a 1.8 API again, with somewhat entertaining results. Basically, chunk segments vanish under certain circumstances, in every version of 1.8.x. I seem to have tracked the...
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    Cant play offline?

    You're supposed to be able to, but a lot of people have been complaining about a bug lately. I can't recreate it personally so I dunno.
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    Are we ever going to get a new FTB pyramid map?

    Yeah I honestly had more fun with the classic pyramids than with HQM-oriented maps. And you can play them over and over and always create a different world, where as the newer ones are very linear. I've seen it said elsewhere in a less friendly way, but I agree with the sentiment: FTB only...
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    What browser do you use?

    Been using Chrome for a few years now. I have my complaints with it (like how I can't install unofficial extensions anymore for security reasons, and end up using/writing UserJS-like scripts for Tampermonkey), but overall it does what I want pretty well. Before that I was an Opera fan for...
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    Mod-of-the-Month: June 2015

    This topic sure took off since I last looked at it! I picked BuildCraft initially because I'll always enjoy using it. It still has newer functionality that I haven't fully taken advantage of, and probably even more so now in BC7. I think that between the newer pipes, gates, and robots, there...