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  1. J

    [1.8] Mod Development Help Thread/Updating to 1.8 Thread

    Or basically every big tech mod out there. Aesthetic mods too. 1.8 will be a lonely place for a long while yet.
  2. J

    What's new in modded minecraft today?

    Storage Drawers 1.2.0 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198533 The 1.2.0 is a significant update with lots of rewritten code. Exercise good modded Minecraft practices and backup your world. New Material: Drawer inventories now support automatic item...
  3. J

    Recent Events Discussion (RED) Thread

    My co-admin put together glass armor for our server after cosmetic armor released. But then the skin armor was added so he dropped it. I kept trying to convince him that it should amplify damage after taking a few hits. Didn't think about the other potential fun effects though :)
  4. J

    1.8

    Right now it's a bunch of unanswered questions. I currently have no upgrade path for my main aesthetic mod, so assuming LexManos does listen to all the things modders are doing with the current rendering model, I mainly have to wait to see what they come up with.
  5. J

    AE2 Controller Optimization.

    The option to turn off channels was a promised feature even with Algo was still working on the mod. But I think he wanted to force people to at least try the channels for a while first. I don't know how the networking operates with channels disabled, but if you build a large network with no...
  6. J

    Twilight Forest help. Please?

    Twililght Forest has forced progression. You must beat bosses in the correct order to unlock new areas. Those areas are protected by awful debuff fields. You can disable forced progression (either in the config, or by setting a game rule, depending on the version of TF). That should let you...
  7. J

    AE2 Controller Optimization.

    You can attach a regular cable and you'll get 8 channels. But 8 channels are only enough to handle 4 tunnel pairs. Dense cables are attached to the controllers inside the donut holes. They carry 16 channels (8 for the tunnels on the controller + 8 for corresponding tunnels in your base).
  8. J

    AE2 Controller Optimization.

    I don't use the interior faces on the top side. Up above, I have capacity for 6 banks of 32 drives. Since machines interconnect and mess up all your channels, you need to use P2P tunnels in strategic places to make sure you don't exceed 8 channels through a single block. With that arrangement...
  9. J

    AE2 Controller Optimization.

    I'm the opposite. I really enjoy the additional thought that needs to go into AE2. The meteors are a one-off thing, unless you really like the skystone as a building block like I do, then you'll want to hunt for more. The unusual crafting mechanics are all automatable which feels good when...
  10. J

    AE2 Controller Optimization.

    I'm not sure where 6 inward faces comes from, so I'm not sure we're thinking of the same thing. Here's an example though. The center of the cube is air, and the inside of each of the 6 'donut' faces is covered in 4 P2P panels, all connected to the same standard cable. With this setup you get...
  11. J

    AE2 Controller Optimization.

    What kind of controller configuration are you referring to? A solid 3x3x3 is going to short itself out. I use a 3x3x3 "cage" controller in my designs, so the center is hollow and the center of each face of the cage is hollow. You can connect to the interior controller faces by putting a P2P...
  12. J

    What mods do you feel have been ignored?

    The best kind, if you can get away with not crushing performance. (I know nothing of conveyors, I just like huge, space consuming solutions)
  13. J

    Recent Events Discussion (RED) Thread

    The Microsoft dev division rocks everyone's socks. I hope other divisions take more cues from them, but it's not a given. Going to agree that the best thing they can do is leave us alone and forget about a client modding API. The vibes coming from Mojang have always hinted more towards a...
  14. J

    Recent Events Discussion (RED) Thread

    Microsoft is not some special case. Every publicly traded company is going to keep things close to the vest. Communication is funneled through official press releases and reviewed by legal teams because to do otherwise risks breaking laws under the SEC, never mind all the other negative...
  15. J

    So, what is the best tinker's construct melee weapon type?

    Yes, the necro is pretty awesome ;) I've been rocking the longsword for the 1.5x sprint damage bonus. Stacked with quartz for high damage, and a necrotic bone. The more they swarm, the more invincible I become.
  16. J

    Recent Events Discussion (RED) Thread

    I don't really see the point. Even his own FAQ basically says it's a toy without much real use. I'm sure it's a fun project and there might be some fresh and interesting ideas within it, but I think it's counterproductive to try and fight the momentum behind FML/Forge.
  17. J

    Microblocks and lag

    TileEntities are not necessarily rendered with TileEntitySpecialRenderers. The machines in RotaryCraft are complex and animated so they are rendered every frame by a TESR. The modular pots and plant "microblocks" in my Garden Stuff mods, on the other hand, render everything statically with...
  18. J

    Wtf is going on with all this spam?

    It always gets out of hand late at night, so are the mods just constantly sopping up the mess during their waking hours? Seems like that would get old really fast.
  19. J

    Mod Devs on Twitter

    https://twitter.com/trawk Storage Drawers Garden Stuff Hunger Strike Extra Buttons But if you're interested in following me for any mod stuff I'm more likely to post that to the new player.me.