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    Mod Feedback ChromatiCraft questions and suggestions

    Considering there are so many preventions against exploits (which I love about Reika's mods :) ) I guess it makes sense. Well back to the mob-spawn idea. Still fighting with the idea of using diamond-dollies for getting spawners. They're so tempting but so easy to use :(
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    Mod Feedback ChromatiCraft questions and suggestions

    @Boldar I made the pack myself. Pretty much without any "Easy solution"-mods (open blocks I have for the sleeping back, so thank you for reminding me about the vacuum hopper!). Cause I know that I would use these solution... and then get bored cause of them too fast *smirks* Guess I need to...
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    Mod Feedback ChromatiCraft questions and suggestions

    Two questions again from me: Not sure if you should use spoilers for that... so I better use them ^^"
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    [1.7.10] Shattered

    Clay needs to be added back in, will be made in the moistener (seems like the recipe got eaten when released). And the "no jumping" depends alot of the world you spawn in. I was pretty much in a jungle-biome... not jumping or breaking unnecessary blocks in that biome is near impossible. ^^
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    Mod Feedback ChromatiCraft questions and suggestions

    Anyone figures out the new mechanic of rainbow trees spreading an already existing rainbow forest biome? I tried planting one near it, so that I thought the range of the rainbow tree reaches into the biome, but I'm not sure if you have to plant the rainbow tree at the edge, but 'inside' of the...
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    [1.7.10] Shattered

    Ah phew and I thought my NEI'abilty was so horrible that I didn't find the clay recipe *laughs* Now I know which machine I have to prepare for the future. The early game food options looking good. Weird question but: Is Biomes o' plenty important to use or just like always when you want to...
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    [1.7.10] Shattered

    Slowly getting into the start, still dying all the time to thirst or hunger *smirks* But I was happy to find some sheep and thanks to the wooden shears I at least have now a spawnpoint and don't have to wait through nights anymore. What I noticed is, that the diminishing returns proves to be...
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    [1.7.10] Shattered

    Not really *smirks* I kinda found a nice place with a little waterpool (after finding first a single waterfall... and noticed that rightclicking the water is a really bad idea, hehe). Had to change my game into peaceful mode for one little moment, since I died and the spawnpoint was surrounded...
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    [1.7.10] Shattered

    Fun World Generation and skylands worked perfectly fine :) Thank you for the fast help! Now to conquer the void! ... or rather everything that is not void, hehe. [edit] Seems the skyland-option of FWG only generates a single island. Flew around even in creative and didn't find anything else...
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    [1.7.10] Shattered

    Heya *waves* Sadly I seem to have trouble to start a world. From three tries (two with Biomes o Plenty, one without) only one actually crashed, two got stucked in the "Loading world, Converting world" screen. (let it run for like 15 minutes each time to make sure it really is stuck). Here the...
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    [1.7.10] Shattered

    Sounds very interessting, especially that it sounds complex and I really love complex stuff *grins brightly* So guess I need to start playing another modpack *crosses fingers aswell, especially because of these rockets!*
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    Open IE Fermenter/Squeezer cost too much power (?)

    Summary of the problem IE Fermenter/Squeezer cost too much power (?) Pack Version 1.0.0 What is the bug? It seems that the Fermenter and Squeezer from Immersive engineering are costing far too much power at the moment. Everywhere where I could find information to that were speaking of around...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Ah thank you! Totally forgot to calculate that into my thinking, only looked at the fuel-time. ^^" With these lil mistakes I already see my first reactor blow up once I get to reactorcraft *chuckles* [edit] One more question, not sure if there is a bug, or my mind forgets the important thing...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Uhm... not sure if this is the right place to ask, but seeing so many math-works thrown around, I hope it is ^^" I'm wondering if there is a miscalculation in Rotarycraft concerning the "Engine Control Unit". The manual and every site I find say that 6.25% would make the fuel 4x more efficient...
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    Mod Feedback ChromatiCraft questions and suggestions

    A little weird question but: - Is it ment to be that the ore-harvester tool gets renewed once it's breaks? (Durability went to 0, got the break-sound but suddenly had a full-durability ore harvester again) [edit] Okay, after another 10 blocks or so it vanished, so I guess that was some kind of...
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    Storage help

    Always difficult to say without knowing which mods you have installed. Like if you have Minefactory Reloaded I would say the deep storage unit it is (holds 2 billion items of a single item'type). Jabba alone can hold up to half a million if fully upgraded with storage'upgrades (though you need 4...
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    [Direwolf20 1.10.2] RF to EU?

    Well, while I recently started with getting into GT (so still don't know if GT is something for me), I still prefer IC2 over most RF mods. Actually I prefer alot of not-RF-mods. Some of them adds some "Convert my power to RF" but that's mainly cause since 1.7.10 it's kinda got into the "You...
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    Ask a simple question, get a simple answer

    Since I'm on my "Mainly immersive engineering and forestry"-playing in the DW20 pack a question about the Diesel-generator: - Is there any trick of letting it run for an excavator with "normal" farming or is it mostly a "Wait till capacitor is full, let the excavator run for a minute and then...
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    Mod Feedback ChromatiCraft questions and suggestions

    In addition to my last posting: I really just had unluck with my first two oceans, the third one finally had an ocean temple. (was really worried if mariculture's underwater generation would block it). However I found a weird bug with breaking it's core: - In survival mode I just couldn't break...
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    What are the best tanks now for DW20 1.10.2

    Just tested it in a creative world: Yes the tinker's construct tank can hold normal fluids (used seed oil to test it). Tested the 5x5x4 tank size and it holds 400buckets. (max is 11x11xbuildheight if I understand the book correctly. So it can become huuuge with alot of space) There is a little...