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  1. rhn

    [Extreme Reactors] [Revelations] Not producing enough RF compared to simulator

    The pack most likely has custom balance changes, that reduce the power produced. This is pretty common with mods like Extreme/Big reactors that is often unbalanced compared to other mods in terms of power per effort involved. Other than that, it is a terrible design, with or without coolant :P
  2. rhn

    Ask a simple question, get a simple answer

    I dont know whether Big Reactors->Extreme Reactors changed the balances. But it does sound like you are using too many coil blocks. Max sized(2B/t) turbines used to be: Enderium 34 blocks, and Ludicrite 32 blocks. I believe both of these ran just a bit short of 1800 RPM. The blades can utilize...
  3. rhn

    Ask a simple question, get a simple answer

    The turbines equilibrium point in RPM is based on how you built it and with what materials. Sounds like you have too many/powerful coils in it. So without knowing the details of how it is built...
  4. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Opis was a Server Profiler for MC 1.6.4 and 1.7.10(which I am still playing). It allowed a OP to run a scan of all items currently loaded, to find and fix TPS problems before they started causing issues. It also had an option to profile things that the client was rendering, so you could see if...
  5. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    So, last time I was playing I decided to run an Opis scan to check that everything was running as it should. TPS wise everything was still running surprisingly well at 22ms per tick. Considering years of building stuff in more than 170 loaded chunks, I was quite pleased with this. While I had...
  6. rhn

    Ask a simple question, get a simple answer

    In previous versions, Cursed Earth have mimicked the natural spawns of the location you put it in. So in the Nether you would get nether mobs. It will however not spawn Blazes or Wither skellies unless it is placed in(or around) a Fortress.
  7. rhn

    Lag Goggles

    Yeah, but it is just eating up processing time on the server part. This was a huge issue for servers way back, which is why mods starting adding quarrying solutions that either replaced blocks, or created blocks out of nothing. I would personally ban every "open quarry" solutions which did not...
  8. rhn

    Lag Goggles

    This is the worst thing you can do. This means that EVERY block the quarry removes will cause block updates in ALL the water.
  9. rhn

    Lag Goggles

    Yes... You should... That or a quarry that sucks up fluids as it goes. Performance doesn't drop much just because there is flowing fluids. It drops massively when it has to recalculate ALL of the fluids every time the quarry removes a block.
  10. rhn

    Lag Goggles

    This really depends on how they are implemented. Things that are somehow more complicated than a block of stone or dirt, will contain more information. This does in theory cause them to take a tiny little bit extra time each processing pass. But in reality it is completely negligible. I have...
  11. rhn

    Lag Goggles

    FPS lag does not equal TPS lag. From what I understand the Lag Goggles will show you the processing time of the individual components. If you have too many demanding blocks chunkloaded, then the "server" part of your game will be too bogged down to process its 20 ticks per second. This is what...
  12. rhn

    Ask a simple question, get a simple answer

    Is that a Storage Bus on the tesseract? It need to be an Interface.
  13. rhn

    Weird framerate "glitch" in StoneBlock

    No, most screens have a refresh rate of 60 Hz. It is more than enough for things to look smooth. Some people claim that higher rates and higher fps makes a difference in highly competitive and reactive games, but honestly I don't buy it. And it specially wont have any effect in a game like...
  14. rhn

    Weird framerate "glitch" in StoneBlock

    You probably have VSYNC on. It reduces the framerates so it matches the refresh rate of your monitor, thereby eliminating screen tearing and unnecessary power draw.
  15. rhn

    Why do you keep playing a world?

    I develop an overall theme for the world before I start. I then plan out every part of the builds in advance(it is just how my brain works). So the ideas are already very well established before I start building it. If I am in doubt about some thing, I map out things with a few blocks and then...
  16. rhn

    The Classic Modpacks work better than they used to.

    If I were to go back to an earlier version, it would be for 1.6.4 TPPI(Test Pack Please Ignore developed by the reddit sub). It was a great "kitchen sink" pack that yet was very well balanced. Having mods like Gregtech, Mekanism etc. along side each other, without any one of them feeling OP or...
  17. rhn

    What the Hell is THAT!!!

    Well? Don't keep us in suspense like that...
  18. rhn

    Ask a simple question, get a simple answer

    Modpacks generally cannot be updated to new Minecraft versions. Too many technical issues prevents that. As for a "spiritual successor" to Infinity, I think you need to look outside FTB.
  19. rhn

    What cool little thing have you discovered today?

    Random place in the city around my main tower: The "Production Table"s are the doors...
  20. rhn

    What cool little thing have you discovered today?

    I have discovered that the custom Malisis' Doors doors that I have used EVERYWHERE has a huge impact on fps. I replaced all the doors in an congested area with Carpenter's doors and it tripled FPS(~15 to ~45)... I guess I know what I will be doing the next few days of playing Minecraft...