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  1. rhn

    Could use some inputs and ideas for building modpack

    Yeah, I have been using Twitch so far to build the pack, and even test it. Definitely makes the whole process easier, automatically handling APIs and dependencies etc. Still doing config/script changes, so easier to keep it there for now. Think I have finalized the modlist mostly, so I have...
  2. rhn

    Could use some inputs and ideas for building modpack

    Awesome suggestions. Aetherworks is straight out of the Skyrim quest lol :P
  3. rhn

    Could use some inputs and ideas for building modpack

    I have not actually played it yet, but from what I can tell from guide videos and just JEI browsing, it got a decent amount of stuff. Energy, ore-processing, metal alloying, tools, weapons and armour. And a bunch of aesthetic stuff that I think will be useful. So not huge, but decent enough I...
  4. rhn

    Could use some inputs and ideas for building modpack

    Not a whole lot of information about that mod(or predecessor), but from what I can tell it mostly does stuff I already have several mods that also do, like Embers, Tinkers, Immersive etc. So to keep the pack from ballooning out of size I will probably pass. But good suggestion!
  5. rhn

    Could use some inputs and ideas for building modpack

    Had actually passed on both of those earlier. But looking at Platforms again, it really reminded me of the scaffolding in mines etc. in Skyrim :P So added it in. I am not really building the pack to be a balanced tech progression pack. It is first and foremost a pack for building. So if it only...
  6. rhn

    World Pregeneration?

    https://www.curseforge.com/minecraft/mc-mods/mattdahepic-core-mdecore
  7. rhn

    Help with steam

    It is probably because one of the steams are not registered as an oredicted fluid. Pretty sure that most normal steam will not exist in the world as a fluid, and if placed as such it will float away. If the different mods have bottled/bucketed versions of their steam, you can try and spawn those...
  8. rhn

    Could use some inputs and ideas for building modpack

    Despite the fat system being on the wiki, am actually beginning to think this is not implemented in the 1.12 version. That or another mod overwrites it. I can see no config options for it, nor can I trigger it by chomping down on stacks worth of Pam's meals. /shrugs
  9. rhn

    Could use some inputs and ideas for building modpack

    Oh, definitely. You cannot just throw it in and think it plays nice with other mods. Have spent the last few hours going through configs, and intend to probably do some recipe tweaks to better tie it into progression. I kinda like some of the "realism" changes, like not just being able to create...
  10. rhn

    Could use some inputs and ideas for building modpack

    Hmm as far as I can tell(says so on mod page) the mod is divided into modules, where the hardcore and tweak modules can be entirely disabled. Will test it out a bit I think.
  11. rhn

    Could use some inputs and ideas for building modpack

    Would adding something like "Better With Mods" be an idea? As far as I can tell, it does lot of cool lowtech automation stuff, but also a lot of changes to vanilla stuff? Possible to config to work with other mods?
  12. rhn

    Could use some inputs and ideas for building modpack

    Heh yeah, I sorted it all alphabetical first, but then decided to sub sort it by "role", and then alphabetical :P Yes, I have already made the dragons, and a bunch of other mobs, spawn further apart and at half the rate. Testing world gen I saw how many there were. Was nuts. I have also...
  13. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Haven't really been in the mood to do anything with the old world for a long time. I still intend to at least do some kind of photo walkthrough or something, if nothing else than just for myself to relive the world. And I will keep in mind the world download, but might be hard to get running...
  14. rhn

    Ask a simple question, get a simple answer

    Question: What is the best 1.12 way of dealing with duplicate ores? Any special new mods/tools, or just disable duplicates in various configs? Also, is there an easy way to add various new ores/metals to Tinkers Smeltery recipes? Or stuck doing CraftTweaker for them all?
  15. rhn

    Could use some inputs and ideas for building modpack

    Preface: I have been away from modded minecraft for a while, and before that I played the same modpack(1.7.10) for years. However some friends lured me back in, and now I am really aching to play some more. Specially after having tried some of the 1.12 mods for real. But I have been pretty...
  16. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Thank you for the kind words ;) I have occasionally gone back to finish up the old world now and then, but nothing major, just some decorations left on the todo-list. But I have been struggling with motivation to do so. But I do intend to finish it and possibly do a walk-through/pic series of...
  17. rhn

    Solved Unable to connect to custom server

    Finally figured it out. Thought I would share if anyone gets into same situation. Turns out that more than the save got corrupted when I had to force shutdown the server. Found a bunch of "Errored" config files. Tried replacing them with copies from older installation, but wasn't enough. Finally...
  18. rhn

    Solved Unable to connect to custom server

    Haven't been able to play for a long time, but wanted to get back into it. However I now cannot log in to my server. Details: MC version 1.7.10 Semi custom pack based on Nuts and Bolts(from Technic launcher) Running world on a dedicated server I am running the world on a dedicated server, but...
  19. rhn

    Charge/Discharge Redstone Circuit?

    I am terrible with vanilla redstone stuff, but yes you would need two setups detecting when strength is above and below certain values(I would stick to two trigger values, something like 10% and 90% full). And those two's output signal would then have to trigger a flipflop/latch. If you had...
  20. rhn

    Ask a simple question, get a simple answer

    Maybe the lamps do not propagate the signal? Have you tried the strong setting with a regular block?