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  1. J

    1.0.2: ME chest not accepting items from pipes

    From the video, it seems like it could be a storage priority issue. Might be Ender IO is not recognizing the ME chest as a preferred inventory so is automatically dropping the items into the vanilla chest with priority? Try setting a higher priority to the output going to the ME chest and see...
  2. J

    1.0.2: Crash when loading World

    I had this issue once before, I just reloaded the game and opened the world again. The crash only happens during initial world gen, and at that, only effects some people. After the first crash, you should be able to load that same world without crashing again.
  3. J

    1.0.2: Funky Locomotion Causes rendering block entity, illegal arguement, when entering a tunnel.

    Version: 1.0.2 What is the bug: Funky Locomotion causes a rendering block entity crash(client side), and a Null Point exception crash(server side) when submitted to this specific event. The crash happens when I try to lower the 6-axis mining bore I was testing far enough into the ground that...
  4. J

    Strange RF issue

    Something funny happens between TE energy cells and Ender IO power conduits. The limit you place on output from the energy cells does not always limit how much RF the Ender IO conduits can draw from that cell. For example, I used a hardened energy cell as a buffer between a tesseract and a...
  5. J

    DW20 1.7.10, funky locomotion mining machine??

    Using the frame sliders does not quite work like it did in redpower, but yet, it also does. The main difference is that sliders can only touch each other if they are a pair. So, the cluster that moves your frame in the four primary directions needs to have an open gap between the frame...
  6. J

    DW20 1.7.10, funky locomotion mining machine??

    The AE planes can be placed facing down, and they do indeed work. But with a 9x9 area of them, I run out of channels even using the advanced smart cables. But I might be able to get enough working if the P2P tunnel trick still works and I can split up the bottom of the mining rig into enough...
  7. J

    DW20 1.7.10, funky locomotion mining machine??

    Been toying around with making a mining machine(vertical tunnel bore) using funky locomotion and terrain smashers, but I have come upon a problem. I have a reliable 6-axis caterpillar drive to move the thing, but I have not been able to figure out a way to actually attach the terrain smashers...
  8. J

    End game Armor suggestions

    I find it a hard choice between Bontania's Terrasteel armor and Blood Magic Bound Armor. The Bound Armor looks better imo, but I've had better luck enchanting the Terrasteel Armor. The difference between the two, in regards to protection, is hard to call. Bound Armor has more options for...
  9. J

    Sources of Power

    MFR tree farm ---> charcoal ---> max sized high pressure boiler ---> either industrial steam engines or TE steam dynamos. Too start, you'll need plenty of power to run the planter, harvester, and furnace until the boiler is up too temperature. As well as enough saplings to get the farm going...
  10. J

    How do i get through a forcefield?

    If you created the forcefield, use the biometric identifier. Have that linked with the forcefield generator, and place identity cards inside the biometric identifier. Each of you will need to right click one of the identity cards to tie them to that character. When this is all active, you'll...
  11. J

    DW20 1.7.10 Custom Ore Generation suggestion.(bug fix idea)

    I have tested out this idea, having the current(1.0.2) ore generation for the overworld and twilight forest, and lower ore generation for the other dimensions(ages) helps. But it does not seem to be the whole solution... After making 6 random ages(only a link panel and no symbols), 5 of them...
  12. J

    What wings are these?

    I was pretty sure it was tails, cause I think he has them from the start of forgecraft2 S5E1. From how they act, I believe they are displayed where a cape would be shown. They move like a cape would anyways.
  13. J

    What wings are these?

    I think that is the "tails" mod??? at least I remember DW20 saying something like that in first episode when they were having graphical issues. Unless it's part of the armor he's wearing. Not sure what armor it is though.
  14. J

    DW20 1.7.10 Custom Ore Generation suggestion.(bug fix idea)

    The idea is based on a simple "issue" in the DW20 1.7.10 pack. Mystcraft ages are unstable due to custom ore generation. I do not know if anything else is effected by the ore gen or not... Here goes. Keep the custom ore gen values the way they are. Simple? But... Add clone values of each...
  15. J

    Mystcraft in 1.7.10 DW20 pack

    A, not so, simple solution would be to do the following. 1: let your world generate as normal and play on it for a while to generate land around you. 2: when your ready to explore Mystcraft, go into the config files and turn "OFF" custom ore generation in the COFHCore config file. 3: create a...
  16. J

    Does Size Matter? ME Drives which do you prefer?

    I tend to go min/max with ME systems. The smaller drives are far better for usual misc stuff you find while exploring and/or crafting. 1K drives never quite seem to be enough so I tend to stick with 4K for most of my drive. Once I get the resources built up though, then I start looking at the...
  17. J

    1.0.2: Mana Pool

    As Trisscar said. It just take a long time to fill the pool, and the wand only shows a progress bar which can be deceptive. I agree completely with Trisscar's recommendation. It does require a LOT of yellow, orange, and light blue flowers, but since botania mystical flowers are...
  18. J

    1.0.2: Mana Pool

    It needs to be noted that a single mana burst will not be enough to change the indicated level of mana in a mana pool. Even several bursts will not show a change in the pools level due to just how much mana a pool can actually hold, and how small of an amount of mana is actually sent out in a...
  19. J

    1.0.2: Big Reactor Yellorium fix, excessive?

    When your mining for specific ores by hand, and only grabbing what yellorium you bump into as you dig, there is no way to keep even a smallish big reactor running non-stop. A quarry though, should be able to keep an efficient reactor running non stop without a drop in your yellorium reserves...
  20. J

    1.0.1: Blood Magic Teleposers

    I can confirm this happening. Thought I can't quite explain what is going on with this one. Sometimes the focus does not seem to get the correct coordinates when linking two different teleposers together. This causes the teleposers to not transfer items back and forth. For me though, it only...