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    Feast Thy Badger [mindcrack] whitlisted 18+ mature server

    Hey Phil. Sorry for posting this here, but the new website isn't up yet. It appears the mining age has a corrupt chunk and I'm currently stuck in it. When I log in, it only loads a small area around me and then crashes. I'm not sure how to proceed. If you delete the mining world, will I respawn...
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    I may be stuck in a corrupt chunk.

    If the mystcraft age where to be deleted, would I show up at spawn in the overworld when I log in?
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    I may be stuck in a corrupt chunk.

    Hey guys, I'm having an issue with my server. I was running through a mystcraft age looking for a new place to set up for mining and suddenly the world stopped loading in the distance. I nearly ran off the edge of the world and then the server crashed. Now when I log in, it loads a small area...
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    Upgrading Electrical Engines?

    I've been experimenting with electrical engines in creative mode trying to verify the effects of upgrades. So far I haven't been able to see any difference from adding any type of circuit board or electron tube. I've tried varying the input connection from low to medium voltage, and this doesn't...
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    EE3 Discussion/Speculation/Hype

    I like the idea of limiting the exchange process to items within families. Metal for metal, fuel for fuel, blocks for blocks. I've never been a fan of those freakish contraptions that harvest infinite EMC from wheat or milk buckets. EE shouldn't be a way to churn out diamonds from cobble...
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    EE3 Discussion/Speculation/Hype

    You should check out Direwolf20's youtube channel. He has featured some small parts of EE3's development build on his SMP Let's Play. Mostly just the Minium Stone and a glimpse at "red water". It appears we'll have to use this toxic water to produce some items or fuel transmutations.
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    BC Pipes/Gates advice?

    Ah, thanks. I'll try that now.
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    BC Pipes/Gates advice?

    Nope, got a cobble pipe leading into the bottom of my mass fab and a regular gate and wire on the pipe. No pipe signal option.
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    BC Pipes/Gates advice?

    I do have the wire on that pipe, (I even recieve the wire back when I break it and replace it) and I still don't get that option.
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    BC Pipes/Gates advice?

    Odd, I don't have the option for emitting a "red pipe" signal.
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    BC Pipes/Gates advice?

    The problem is, when I set the condition of the Autarch gates next to the recyclers to pulse when they get a redstone signal and a gate on the mass fab to emit a redstone signal when it has room... it doesn't work. Doing tests at the moment. Currently it's set up as Recycler > wooden pipe...
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    Updated mods?

    My point exactly, no reason to remove the mod. Just change the default values so it's not intrusive. Sorry to hear about your youtube mishap, hopefully it doesn't put you off from making a bad ass lightning rod!
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    Updated mods?

    Exactly, just set the default config so people can enjoy the new features without having to research why their macerator recipe isn't working.
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    Updated mods?

    Why not have massive EU storage? my nuclear reactor outputs far more than my system can handle and wastes TONS of EU without it. Why would want to build a complicated machine to pump crystals out of an enderchest when one block can do it? Why would I want to remove options? This only serves...
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    BC Pipes/Gates advice?

    Does anyone know a good guide or source of information on the usage of gates and piping items around with BC? I tried the BC wiki, but it's fairly limited on explaining how to properly set up an autarch(sp) gate to pump items out of a storage if the intended designation is empty. Currently I...
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    Updated mods?

    Seriously. Lightning rods, fusion reactors, in-game nuclear reactor planner, more nuclear power options, massive EU storage without the need for tons of MFSU (10 diamond a pop), adjustable EU blocks, an intricate and interesting centrifuge/dust system, more things to do with UU matter, music...
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    Updated mods?

    The entire mod is disabled, or the configs are set to not change any vanilla/IC2 features (macerator recipe/metal blocks)? I wouldn't be surprised if the configs where set to not be as intrusive, but removing the mod seams a bit extreme. I rather enjoy gregtech.
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    Updated mods?

    Why is that?
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    Updated mods?

    That's fantastic news! I've been itching to play with the new updates to gregtech. They've added like 10 new machines.
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    Updated mods?

    That's excellent news, thanks Watchful11. I don't suppose you can confirm what updates we'll see in the next version? Such as new gregtech machines, new twilight forest mobs, etc?