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  1. M

    Aura Cascade - Feedback and discussion

    With the Bookshelf storage system, is there any way to control which items get placed into which storage books when you first add a new item into the system? Also, when I open the inventory with the Bookshelf Coordinator, NEI doesn't open. I probably don't really need it, but It feels odd to...
  2. M

    FTB Horizons: Daybreaker Discussion

    As far as I know, it's disabled since there aren't supposed to be any uses for it in the modpack. Did you find something that needs shiny/platinum?
  3. M

    Aura Cascade - Feedback and discussion

    Yeah, that's exactly what I see in the code on github (https://github.com/pixlepix/Aura-Cascade/blob/master/src/main/java/pixlepix/auracascade/block/tile/AuraTile.java#L200). Pixlepix, is this a bug? It feels like one, but I can also see the case for it being intended behavior. I'll be happy...
  4. M

    Best energy sources?

    It's hard to provide suggestions for "most" mod packs, since the actual mod list can vary so much. Early game I usually use something based on coal or charcoal. If they're available, survivalist generators are very efficient and cheap, but slow. Mid game, I either build a big tree farm to...
  5. M

    Aura Cascade - Feedback and discussion

    I don't think I ever see exactly 10k. Now that I only have violet aura in the system, I've seen as little power as 10300, plus some slightly higher numbers like 11876, 12067, 11990, 10675.
  6. M

    Aura Cascade - Feedback and discussion

    I wonder if my problem with not getting quite 10k power out of my capacitors is related to the fact that there's a mixture of aura types in the system. It's mostly violet aura, but there's a smidgen of white aura in there too. It looks like the capacitors discharge with 1000 total aura, but it...
  7. M

    Aura Cascade - Feedback and discussion

    Yeah, I discovered the issue with diminishing returns after I made my post. I also realized that the drop height was important, but not AS important as I thought. I've switched to having three of the capacitors set to drop at 1K aura, which drops 10 blocks and dumps 10K power into the looter...
  8. M

    Aura Cascade - Feedback and discussion

    Well, I think I improved my Cascading Looter quite a bit. Before, when my capacitors fired, they spread most of the aura around in the top of the system, instead of letting it drop down to provide power. My new setup looks like this: The aura is pumped up to the top layer, where it pools...
  9. M

    Aura Cascade - Feedback and discussion

    I've been playing with Aura Cascade in Horizons. You can see some of my posts in the Horizon discussion thread (starting here). The short version is that I'm finding the mod a lot of fun! Building out the various machines, and figuring out how to power them has been really interesting. I've...
  10. M

    FTB Horizons: Daybreaker Discussion

    This page is the official website: http://auracascade.website There's not a lot there, but it does seem to have most or all of the text from the in-game book (but not the pictures). I looked around on YouTube for some examples, but there wasn't much. There's a well done Mod Spotlight, but it...
  11. M

    FTB Horizons: Daybreaker Discussion

    I built a prismatic wand last night. This thing is really cool! It's kind of like a BC builder and a builder's wand rolled into one. Placing the copied blocks is a little fiddly, so I suggest using it to build some platforms and such, the same way you might use a builder's wand, before trying...
  12. M

    RFTools mod just starting to explore, any tips?

    Make a matter receiver and put it in your base. Build a charged porter, charge it up, and keep it in your inventory or a bag or something. Now, anytime you want to go home, just use the charged porter. I like to do this as soon as I can -- it really only takes a few ender pearls and a little...
  13. M

    FTB Horizons: Daybreaker Discussion

    So, anyone else playing with Aura Cascade? It's yet another mod I've never used before, and it's a lot of fun. To get anywhere with the mod, you need a bunch of different colored wool. So, since I didn't have any sheep, I built a Soul Cairn (from Quiverbow), went out and shot some sheep to...
  14. M

    FTB Horizons: Daybreaker Discussion

    Sorry, I was being overly defensive. I felt like you were comparing my attitude to the one in this post. That guy was being a jerk, and I didn't like the idea I might be coming across that way too. But, since I haven't actually been a jerk, I don't have anything to worry about. :)
  15. M

    FTB Horizons: Daybreaker Discussion

    Well, since you're going to make fun of me for my ignorance, let me recap some of the same things I posted in the bug thread. First, no other armor I've made in Minecraft works this way. Every upgradable armor I've ever made starts out with some protective value, and I'm pretty sure that the RF...
  16. M

    FTB Horizons: Daybreaker Discussion

    I'm not at my gaming PC, so I can't go check, but that's exactly what confused me. I saw things like fire protection and blast protection, which are normally enchantments. I don't remember seeing something for physical protection (or maybe I did, and thought it worked like the protection...
  17. M

    Umm.. Runic Dungeons question..

    As far as I can tell, yes. There's a boss room with a wither, too, but overall even though I loved the idea of the mod, I found that it didn't live up to my hopes, at least in its current state.
  18. M

    FTB Horizons: Daybreaker Discussion

    Basically, unlike most minecraft armor, these pieces are useless without at least a protection module and an energy module, and there's nothing anywhere in the UI that indicates that's the case. Maybe hint at it in the tooltip for the item? Something like: Modular Helmet Protection Module: Not...
  19. M

    FTB Horizons: Daybreaker Discussion

    Did you know that your armor pieces show up with a strength rating in WAILA, even with no modules installed in the piece of armor? That's what made me think they just didn't work at all. I see a protection rating in the tooltip, just like any other armor, but no shields on my hotbar, and no...
  20. M

    FTB Horizons: Daybreaker Discussion

    Just to be clear, by "have NEI off", you mean I need to quit the game, edit my mod list to disable NEI, start the game back up, craft the modules, then quit the game, re-enable NEI, and start my game back up, right? That's what I've been assuming, since I can't seem to get it to work any other...