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  1. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Bedrock coolant pipes shouldn't be any faster, they just don't explode past a certain pressure limit. Requiring 65 of any RotaryCraft machine, at max speed, really is absurd. Please do; refrigeration units output a maximum of 100mB/t, and 130B/s works out to 6,500B/t, which is a hell of a way...
  2. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Well, that's excessive.
  3. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I remember pulling my hair out for a good hour trying to figure out why the shaft network I set up to run a jet fuel factory wasn't working. Eventually I discovered that shaft junctions won't output to a gearbox, only bevel gears, shafts and other junctions.
  4. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I have to ask, is the LN2 consumption of the tokamak tuned correctly? Being well into a 1.7.10 world, and most of the way through my third survival tokamak, I'm finding that the tokamak is consuming way more than the 3 buckets/second it was introduced as. I'm up to 9 refrigeration units...
  5. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Just in the biome where my entrance portal spawned: I've noticed pylons (correctly) spawning under tree cover in a nearby dark forest biome, perhaps it has something to do with the lighted forest biome's fence posts and glowstone? EDIT: Disregard that, here's a couple more nearby tree-pylons...
  6. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    The issue with Twilight Forest pylon gen is that they have a strong tendency to spawn in trees, which is awkward.
  7. EyeDeck

    AE2 Singularities?

    The new DW20 pack has EnderIO, right? Like silicon, if AE2 detects anything matching the same ore dictionary name added by another mod, it'll disable its own recipe. Use EnderIO's Ender Pearl Powder, and blow it up in the same way as AE1.
  8. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    The last time I was running 1.6.4 I had the unreachable version file issue, too. It took a few minutes for each of Reikas' mods to time out, raising the client start time from about a minute to something like 15. It definitely isn't just general modded client slowness.
  9. EyeDeck

    Bug OpenPeripherals Direwolf20 1.7 pack

    With Mikeemoo gone, there's currently only one OpenMods dev, boq, who I've read somewhere is too busy with OpenBlocks to properly update OpenPeripheral. As such, it hasn't really been touched for months, except for a small commit from a few days ago. From the OpenPeripheral Jenkins page, read:
  10. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    This one has already been shot down because a human can only generate something like 400W at peak performance, which isn't even half the output of a DC engine. Violates the first law of thermodynamics hard. That would overlap with the role of the steam engine, would it not? I can't see how it...
  11. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    If it wasn't self-evident from the commit log, magnetostatics now require a diamond shaft instead of a steel shaft, apparently to spite @Omega Haxors.
  12. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    First, Netherrack itself would have to, in some way, be magical itself in order to burn forever. "This flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it seems to produce much more light than heat. Despite that it could...
  13. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    In Thaumcraft, one of the first things the player typically does is to make a crucible, heated with a burning block of netherrack. After researching nitor, and making some in a crucible, the player can then replace their burning netherrack with a piece of nitor, which serves the same purpose...
  14. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I had considered that, but the problem is that steel begins to melt, depending on the alloy, between 1130C and 1492C, which is considerably less than the 1999C normal stone furnaces are stable up to. This brings me to the realization that stone should actually melt by 1300C or so, which is...
  15. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    This was in the changelog for v25, which was the last major version for 1.6.4.
  16. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    That reminds me - how about bedrock furnaces? Identical to a standard furnace, except it won't randomly melt once it reaches 2000C with a friction heater, and is obviously a fair bit more difficult to craft. Alternatively, change the standard furnace to only melt after sitting at 2000C for a...
  17. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    An option to prevent the blast furnace from using the last stack of a recipe, like a Railcraft rolling machine, wouldn't be a bad feature. Perhaps have the feature activate by application of a redstone signal?
  18. EyeDeck

    [Reactorcraft] Fusionplasma flows out

    The issue you're describing is just lag, nothing to worry about. With all 4 injectors hooked up to a single preheater, my experience is that a RoC fusion reactor will comfortably power 6 high-pressure turbines. I can't see any reason not to run a magnetic containment pipe around to the other...
  19. EyeDeck

    Reactorcraft Help

    Are your mod versions up to date? I had this issue with v24*, but I can't recall having it happen with v25+.
  20. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I didn't mean colored light actually being emitted from the lamps, I had in mind the way Redpower has been doing it for forever, i.e. colored blocks with standard lighting, just for cosmetic purposes. Other mods brought to mind are Mariculture neon lamps, dyed Random Things glowstone lamps...