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  1. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I believe I've read that it's possible (and probably necessary for even reasonably long-term efficiency) to set up the magnetic containment in a tokamak such that helium is attracted to the edges of the toroidal field, where it can be skimmed off the surface and extracted. Presumably some kind...
  2. EyeDeck

    ReactorCraft - clever reactor setups?

    Your best bets are ExtraUtils liquid transfer nodes with a bunch upgrades, or a Rotarycraft pump or dew point aggregator. Not nearly as useful if you're reclaiming your water, but if you ever get to the point of running a large reactor or especially a tokamak, some combination of those machines...
  3. EyeDeck

    ReactorCraft - clever reactor setups?

    Steam getting "stuck" in a turbine is normal, it's how a turbine works. The turbine should be receiving a constant stream of steam or its output will constantly fluctuate, which is a bad thing. The grate shouldn't release more steam than one turbine can use, so you won't be wasting anything...
  4. EyeDeck

    ReactorCraft - clever reactor setups?

    Have you checked your steam lines with an angular transducer? By design they never empty out completely, so there could be quite a few buckets trapped up in them.
  5. EyeDeck

    ReactorCraft Fission Reactor Designs

    On a slightly more practical level than x mB/t, on default RoC difficulty, my rule of thumb is one 1-tick grinder and centrifuge per 3 HP turbines. A 1-tick grinder alone generates a slight net loss of lubricant, and adding a centrifuge tips me slightly into net gain.
  6. EyeDeck

    RC/ReC/ElC/CC Policy Changes

    I thought about it for a bit. At the moment, radiation entities select a target, makes sure it's within range, and just boom, irradiates it. What if we use the same logic the radiation uses now to select a target now (by which I mean replacing this line with the new code), but instead of...
  7. EyeDeck

    RC/ReC/ElC/CC Policy Changes

    The best simple alternative to the way it works I can think of, if we want radiation entities to be containable, is to spawn each radiation entity at the point of the explosion, then, as mentioned, fire it away from where it spawns (with setVelocity(x,y,z) or something, where x,y, and z are each...
  8. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Industrial coil, and I'd guess "max torque" refers to maximum output torque, which apparently varies based on stored energy.
  9. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Chances are the bedrock axe will only take out a two-chunk radius or so of a sacred rubber tree a time (which is still up to 512 separate stacks of logs per chop), so while it would still be much more effective than most other methods of removing such a tree, it'll take a bit of labor to remove...
  10. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I do hope my recollection of how thorium reactors work is sufficiently accurate, then. Some more notes, I made an error in my post regarding lithium; it is primarily found in naturally occurring volcanic brines (of which I can think of no in-game analogue), and in stone ores alongside other...
  11. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I recommend putting it on top of the casting table because having an output chest on any of the sides will block line of sight to pylons on those sides.
  12. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    If you can't be bothered perfectly optimizing the pathing, just build a square or diamond shape with four multi-relays around the casting thing, making sure there's at least one of each sort of monochromatic repeater built into the casting thing itself and the relays should be able to sort...
  13. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    You don't need to remove it, just open the config and set any line to false that mentions RotaryCraft. For some reason AOBD decided it needed explicit RotaryCraft support... which ended up breaking RotaryCraft compatibility.
  14. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Fair enough, but it would likely work out that way anyway because functionally the reactors would have to be trading neutrons to sustain each other, like most of the reactors already in ReC.
  15. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I'll preface my post by saying that thorium reactors are fundamentally very different from any type of common uranium reactors and Reika would be doing a disservice to the element if he implemented thorium reactors as just an alternative fuel source for standard reactors Actual LFTRs - well...
  16. EyeDeck

    RC/ReC/ElC/CC Policy Changes

    I would recommend revising this point because many people reading this seem to be missing the context and believing it means that every single change to every mod in a pack containing your (Reika's) mods must be documented in the handbook. I do not believe this to be the case because that would...
  17. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Unfortunately standard nodes can't be used to run the fancy centivis-powered Thaumcraft machines. Granted, there aren't all that many of them.
  18. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Spiffy. I'd really like to see something to the effect of a lumen-powered node transducer. The vanilla Thaumcraft transducer will energize a node to produce the square root of its vis content per tick as centivis; e.g. a node with 100 base ignis will energize into 10 ignis centivis per tick...
  19. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Apologies if I'm mixing up the two tabs whose designations I cannot remember, but I believe I was stuck for a while at the same point, to the point I went and looked at the source to see why it wasn't unlocking. I've actually never heard of the ink and paper thing, but the specific requirements...
  20. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    My money is on "personal dispute with Reika" well above any good reason.