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  1. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Ok, so that last paragraph gets a big "HUH?" from me. Can you clarify? It shows the wand recipe on the scepter, and the scepter on the wand, but doesn't show the wand?
  2. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Does the recipe show in the thaumonomicon? Edit: Actually, I think I may have just found the problem. I'll know more once I am home.
  3. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Can't really answer any questions about the thaumcraft command. Does the research show in your thaumonomicon? If so, can you click it to see the details?
  4. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    And if it came off like that was directed at you because you should have read the changelog, it was not intended that way. Once I realized what the issue was I posted that so theflogat wouldn't spend time chasing a bug that didn't exist.
  5. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    I know its been a while since any updates, but I just wanted to let people know that the mod is not dead, and in fact may be about to get a lot better. Here is a quick, and not quite complete list of the changes currently in development: - Code optimized to be more cpu and server friendly. -...
  6. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    As noted in the changelog here: http://forum.feed-the-beast.com/index.php?posts/1342656 The research for the energized wand changed and because of the change the research needed to be redone. This was changed so that Thaumcraft would recognize the Energized Wand Core as a "wand core" and add...
  7. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    You set it up a little backwards. Put coil A on top of the quantum jar. Link coil A to the alchemical furnace (note that i have never tested a coil with the adv alchemical furnace, so it may not work). This should transfer essentia from the furnace to the jar. Put coil B on the alchemical...
  8. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yep, its the same except instead of inventories its essentia containg devices. Note that you can shift-rightclick on multiple inventories or essentia storages.
  9. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    The java sampler reports would be welcome. Its kind of a wierd problem though, since these blocks do not "tick" in the normal sense. They shouldn't tick unless connected to a valid grid. Also, did you notice if those assemblers had active crafting going on, or were they just sitting idle?
  10. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Equivalent Energistics V0.5 has been released. You can find it here: http://minecraft.curseforge.com/mc-mods/231853-equivalent-energistics/files/2251586 Changelog: A quick fix for errors about trying to load classes it shouldn't. Sorry about that NOTE: If used with ProjectE, this release...
  11. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Version 0.11.2 of Technomancy has been released! This is a full release and not a beta! You can find it here: http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2251582 Changelog: Added support for Automagy Alchemical Boiler to the Galvanized Bellows Added support for Thaumic...
  12. M

    What's new in modded minecraft today?

    New version of Equivalent Energistics (V0.5) released: http://forum.feed-the-beast.com/threads/1-7-10-equivalent-energistics-autocrafting-with-emc.95847/
  13. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Equivalent Energistics V0.4 has been released. You can get it here: http://minecraft.curseforge.com/mc-mods/231853-equivalent-energistics/files/2251516 Changelog: Fixed issue where invalid items were being added to the transmutation list Rewrote crystal calculations to prevent "recipes" that...
  14. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    If AE were to add a feature the one I think would be most helpfull is if patterns could specify non-item requirement in some way, and the crafting simulation would actually be able to check these requirements. Some examples: General: Power Thaumic Energistics: Essentia Extracells: Fluids If it...
  15. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Nope. Ae doesnt allow you to show anything other than items in that gui.
  16. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    I want to avoid GUIs. I was thinking more along the lines of adding the power requirements to the WAILA UI. In addition, I think I would allow "rejected" items to be pumped out via pipes or a hopper. As far as an in-world indicator of the problem, a condenser or assembler that is "stuck" might...
  17. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    So I just made the change so the condenser power requirement is based on the crystals injected into the system instead of the EMC value of the item being condensed.... I don't like it. The more I play with it, the more I feel this detracts from the planning and prep needed to build and...
  18. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Its sort of intended. Much of the text of the research is intended to be "tounge in cheek" and to be somewhat out of context. All of the text for research is stored in the localization files and can be customized if you truly desire it. As far as locking certain researches behind the "vanilla"...
  19. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Points are automatically added to your research point pool. Keep in mind you are only 1/8th as likely to get a research point as with the normal table. So with crafting tables there is only a 1 in 8 chance of getting one, and it takes longer to break an item down. If you upgrade it with a...
  20. M

    What's new in modded minecraft today?

    I have just released a new version of Equivalent Energistics (V0.3)