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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    For XP: Diamond dollies, Blaze Spawners from Hell, and AAs weaponized with Polytools. Came up with a design that accommodates 36 spawners [liking the fans], is controllable via Lava Lighting and Crusher design compatible. Now to build the the thing. The more you know... If building a mob...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    'Create New World' should generate an ME^3 map for you.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Dunno how you're doing things 'I assume AE' but I installed/use Steve's Factory Manager for the simple/beginning automation stuff. I'll use AE later for the more complex crafting but I'm not that far into the map to be using AE for anything besides minimal storage. I still don't see AE...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Finished most of the Chemistry line and was wondering...is it possible to automate the synthesis machine for more than a single recipe [I don't get how to use the journal with this machine]? Any vids someone can suggest [with automation techniques for this machine - not mod spots]? Or am I...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    If you're using the original setup then you need to insure the Energy Cell has sufficient power and flip the lever so that power gets to the Controller before pushing the button.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Having never run a MC Server...? How are you launching the server? That's where you need to specify the correct Java location.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    2nd line down...you're still running Java8. Need to tell your server which Java to use and where to look.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Orange Wool Can't help you with red
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    This suggestion worked for me. From the original configuration, swap the dark cable from the ME Controller to just above the Spatial IO Port [remember to reconnect the Controller with the covered cable]. Controller GUI should show Cells [32] and cabling to them [54]. This'll isolate the IO...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    No blocks adjacent to the sides [other than the pre-built blocks]. Some on top [well lit]. I've seen this with 'Biosphere' and 'Miner's Delight' loaded after I've spent some time inside the chamber and come back out. In each instance, mobs spawning within are isolated from reaching the...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Why am I seeing random aggressive spawns outside the Spatial Chamber?
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Besides Forestry MultiFarms, what are the other automated crop farm options in this pack, if any? Additionally, does the MultiFarm ignore the bottom piece of Jungle Wood in a Cocoa Plantation [where the base is one block below the farm block structure]?
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Which reward bag version gives 'Mob Farm' disk? Edit: 'Mob System' disk actually...and it's from an Epic bag with a 'Mahhhvelous' proc. [for anyone else interested]
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Reward Bag prob: Reward bag that gives Coal Block + 2x Redstone Block + 10x Bookcase + 4x Glowstone Dust. Those glowstone dust are given as 348:3, which is the useless variety [unless you actually have some glowstone dust (348) already - then you can use the chest conversion method]. Another...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Where's the Haz-Mat/Lead Suit [from MineChem] for moving decaying elements safely?
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Surprised no one has addressed this...or it's been so long since I've played Vanilla that maybe I missed how this is easily? automated without MFR. Milk? Don't tell me I need to milk 256 cows by hand... Would an AA w/ buckets work? Then have a FT empty the buckets and send them back to the AA.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Something in this pack randomly deletes items. Happens when you die and are resurrected via Sync or do a restore from AromaBackup or restart your world after a CtD. I've lost Heart Canisters/Levers/TiCo Tools/Safari Nets [filled]/etc. Randomly happens. Only solution that works is mentally...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, I'd forgotten about 'unbreakable'. Guess I'm looking to eat my cake [electric = unbreakable with extra modifiers].
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I saw someone pages ago mention they're using TiCo Weapons in an AA. Is the repair automated? If so, how? My experience is with an electric Scythe and I've found only an AE system can reliably recharge them [I'd rather not use AE if possible]. Filtered ducts fail at recharging unless the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I get what you're saying here [always investigate new mod mechanics]...but I believe @Desman was complaining about how you need to provide a DNA sample every single time you want the Shell Constructor to work and the lack of any instruction telling you to do so. I too think this could/should be...