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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I must be doing something wrong...but is there a way to rotate Mekanism machines? The best I can get is 90 degrees [as in the North-face will rotate to the East...but no further]. Makes these machines a PITA to setup in confined spaces.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    With the altered config, I've managed to get Tier 3 optimized. But the reduced power has got me thinking about Tier 4 again. This is my first go-around with Mekanism and I'm coming from a skyblock/MFR Laser playstyle. It's been quite a while since I've had to mine for resources. Also holding...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Should have never read your comment and just left my configs as they were...but you know what they say about curiosity. True, changing the config reduces the separator's energy use to 160 RF/t...but it also reduces the Gas gen's output to 80 RF/t. So the Water separator remains a break-even...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I used this idea for the Purifier in Tier 3...where the process uses Oxygen. Tier4 [Chem Injection Chamber] process requires HCl. Converting Brine to HCl requires you to use 2 different separators during the process and you cannot use this method to power either of them. Brine is NaCl. You...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    PSA... Don't remember if this has been addressed here already or not...but just in case... DO NOT use any EIO ME Conduits if you're running the version of AE2 [rv1] that ships with either the FTB-supplied pack or the 'updated' pack from GitHub AND you're using EIO => version 2.2.6. EIO 2.2.6...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Mekanism Ore Processing T4 update: I love Wind Mills! No noticeable lag [so far] and not too costly to produce [also helps I found a world-height mountain to call home]. Anyway, back to the update... Setup first T4 processor line in survival...and noticed yet another bottleneck. Looks like...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    For the Modpack Author... ME questline not recognizing Quantum Entangled Singularities? Unsure how to fix this but I suspect it's something to do with HQM item detection. Also, I'd like to see the manual detect button everywhere you ask us to craft an item. Most of the items we're asked to...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    About manually updating this pack... Careful which mods you keep up-to-date, as sometimes you can break the quest book by doing so. EnderIO is one example. EIO recently changed Capacitor Banks around to have Tiers. The item [Cap Bank (deprecated)] required for the quest can no longer be...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Unofficial 'newer' pack version from GitHub problem... Unable to detect crafting of what I assume is supposed to be Iron Armor Plating for the Jetpack chain. Book is telling me I need to craft 'item.simply.jetpacks.components.name' - missing texture too. Saw something similar where the given...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I seem to get loads of fruit saplings from the reward bags. You can also go the 'bonemeal grass' route to get fruit saplings...occasionally.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    First couple RNG seeds I played with had this problem. Problem solved by using a 1.7.10 seed known to have Villages. You can take your seed and look-up possible village locations using AMDIST. Also...are you are finding the dungeons [roguelike]? If so, then you have structures enabled.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Mekanism...any good guides for Ore Processing in 1.7.10? Everything I've seen uses basic machines [no factories], creative tanks, and shows 1.6 mechanics [Brine in 1.7 is Sodium + Chlorine, not Hydrogen + Chlorine]. I setup a basic factory line [as in each machine that could become a basic...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Can confirm. It's quite annoying too.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Remove the chestplate with Magnetization I enchant.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Are EnderIO pressurized conduits not meant to carry Mekanism fluids/gases? I can't get them to connect to the Factories. No problems with EIO Item/Energy conduits tho. Update: Huh...turns out EIO has a conduit specifically for gases [who knew?]. What confuses me at this point is how the...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    This crash has been plaguing me since yesterday. Thought it might have been related to Java args, so I removed them all. Still happens tho. Any thoughts are appreciated. http://paste.ee/p/44jvN
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Go Peaceful or use /cofh killall to remove those you have. Then go into the Special Mobs config and disable them.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Odd lockup situation: Crafting Flux-Infused JetPlate [in a TiCo Crafting Station] with an EIO Wireless Charger active nearby. Wireless charger insures all pieces that can store a charge have some [mine were fully charged]. Using these in the station locks the client. No problems crafting with...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    You're not alone in disliking the meteor mod. IMO, it really adds nothing to the game besides random destruction until disabled. Shame the meteor pieces have no further use after the initial quest line. I play this pack for the quest book anyway... Yup, what you encountered was a Thaumcraft...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    NEI can be fixed by updating [you may also have to update Forge, which will force you to launch the pack thru something other than the FTB launcher (unless you know how to update Forge within FTB)] Meteors, IIRC, come pretty heavy the first MC week and then taper off. Frozen meteors are...