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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    No info here on the effects of minechem compounds? And no talk of weapon coating?:( I found a pastebin detailing the effects but it seems some [all?] have been changed.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Thanks for the confirmation. RFTools wiki implied I could 'pre-configure' the Transmitter/Receiver prior to placement in their intended dimension...is this no longer true? By pre-config, I mean: Link the destination receiver with the home transmitter while still in the home dimension via the...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    If I plan to use RFTools' stuffs to easily travel between the Moon and Mars, etc. Do I need a Matter Transmitter and Receiver in each dimension [ex one each on the Moon and on Mars]?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    In addition to sieving gravel, setup a cobble-decomposer system, but use relocators to transport the cobble to the decomposer. This allows you to use 'module crafting' to feed the decomposer double-compressed cobble with no additional power requirements, a greatly reduced power drain on the...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I've seen them before too, not in this pack yet tho... IIRC they dropped ThaumCraft Essences [in other packs] so not sure what they'd drop here or what function they serve.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Are you seriously asking Whovian41110 to perform HDD and RAM tests for missing textures? Unless you have undisclosed history where this has been the case, this ask seems totally irrelevant, kind-of-a slap in the face, and a goose-chase waste of time. @Whovian41110 If your problem is strictly...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Unless BloodMagic (BM) progression has also been altered, you have no choice but to prick yourself until you can build a T2 BM Altar and get a Dagger of Sacrifice. Only then can you switch over to killing mobs for LP [but the mobs need to be no more than 1 block from the altar for the dagger to...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    OpenBlocks Fans will move mobs.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    It may not be the router. I had similar issues in my initial system where relocators would extract from the decomposer and deliver the hydrogen to the stirlings and oxygen to a trashcan. I too switched over to transfer pipes.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Hmmm...Seems PA planters cannot do cocoa beans and the only other farming option is EnderIO's farming station? Does EIO now support cocoa bean farms?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    It would be 'nice' if this type of thing worked consistently. Something working one day and not the next is kinda a play-turnoff for me. Even moreso with this pack and the T1 stage... And I should have 'knocked on wood' or 'rubbed a rabbit's foot' cause now my double compressed isn't...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Searched around some and found a post stating it's a known Minechem bug and that it works 'sometimes'...no solutions tho. Edit: found a possible solution on a Minechem github page describing the issue... Place double compressed cobble in the decomposer and then restart the game. Wonder if...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    This got me curious, as my previous build didn't let me decompose anything other than compressed cobble [not double, triple, etc]. They just sit there and do nothing, even when decomposer is fully-charged. Just did a test now and I can decompose up to double-compressed, but nothing higher...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Mobs spawning in caves around you?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Also something else I haven't seen yet... Finally setup my T1 power plant using Stirlings running off Hydrogen from decomposed water last night. 8 Stirlings fed from a single decomposer. Initially was using Relocators for transport to the Stirlings/Trashcan, but I noticed they were only able...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Oh yeah...forgot about the Dalek ingot. When I looked the altar up a few days ago, I remembered the Desh ingots [or maybe that's where I stopped looking as I'm still stranded on the moon]?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    You can also get leather through Blood Magic pretty easily...provided you're at the stage to construct the blood altar.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Been awhile since I played MC, but back then Java8 was causing all kinds of issues. Didn't load Java7 initially 'cause I didn't feel like adding yet another spam donor to my email addy [you're required to register with Oracle to download anything from the Java Archive]. Aside: Meteors keep...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Was running Java 8 when the above was occurring. Deleted the pack entirely, including saves. Installed Java 7 and told launcher to use it, then downloaded 1.4.8 modpack again. Everything is working as intended so far.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Also on 1.4.5 Setup a buncha PA farms for the crops (in prep for some Nitrogen decomp). Got Melon and Cactus farms at range 25 which should cover a 5x5 area. First the Cactus. Using sticks for fuel with 2 cactus planted and another in the seed slot...sand blocks in farm area only where...