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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Hmm... Are meteors a 'moon-only' thing? Been messing around on Mars a bit and haven't noticed any.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    @Caithleen: Looks like you 'adjusted' the RF consumption of the farming station / per upgrade used? Did you also take into account that each EIO machine has a maximum RF input which may/may not be configurable? I'm asking because I setup a max-size mega spruce farm [on fertilized soil]...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Super safe: Jetpack or other flight method [in case of falls] Platform over to nearest 'roid and place magnum torch as close as possible...then move away to let despawning work. Move 64 blocks closer and place another magnum torch. Go back and remove first magnum and place another 64 blocks...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yeah, did that...didn't work. I got it sorted tho. My point is I shouldn't have to continually babysit the system.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    What is one supposed to do when their Refined Relocation sorting system totally breaks? As-in 'hitting the sorting button' no longer allows the sorting to resume? Edit: I guess the answer is go through and check everything again. This system is super-fast when it works and as compact as you...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Another issue... Gone to Venus and Mercury to setup a beachhead [Dim Anchor, RFTools Teleportation system, Basic Cap, and Dim Transceiver]. Noticed the Cap on Mars is getting RF from the transceiver, but not the Caps on Venus or Mercury. They're all setup the same way and all set to receive...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Anyone having problems with glitching through solid blocks when using Dark Steel pants with speed upgrades? A minimap with death point markers would be really, really helpful right now.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I had the same problem getting mob heads. Polytool with 4 stacks of Be and no heads. Ender with max upgrades and still no heads. I think the issue is mob heads are a rare drop with very low rate. 'Be' on the Polytool and the Ender increase the drop chance, but it's still a rare drop. Even...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    With multiple bases, that requires an oxygen generation setup for each base. Using one base to fill canisters and then sending those canisters to other dimensions seems more cost-effective not to mention cooler.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Does this still work with Canisters? I finally got around to sealing my base, well a floor of it, and was going to use this method to provide the Sealer with O2. However, the Sealer will not accept O2 Tanks [like the kind you use to breathe from] and the Compressor will not recognize Empty...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Ok, how do you use a spawn egg to change which mob a spawner will spawn? I've clicked and right-clicked a spawner I diamond-dollied out of the dungeon and all it did was waste 2 spawn eggs. Edit: if the method is to use the spawn egg to spawn an actual mob then capture it in a soul vial and...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Huh...thought Obsidian Glass was meteor proof? Placed a layer of glass at world height above the observatory. Just got hit again right on top of the structure. Edit: just checked and the glass is meteor proof [as I have several meteors atop] but where the meteor impacted the observatory is...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Is it possible to ration items with EIO's Item Filters? Edit: Asked the above question on EIO's IRC and pretty much got the same response... Looking to start off the T2 PowerGen via Toluene in the Turbines. Can't quite grasp how to keep the Synth from filling up with elements. Looking to...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Are the upgrades for the Ender Quarry unavailable? I see the speed upgrades are craftable, and the recipes have been edited for this modpack...but don't we need the Quarry Upgrade Base [which is uncraftable] to make use of them?
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yeah, I know...but I felt more people needed to know about this.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I hope this doesn't draw the ire of the NERF bat... While ago I experimented with all the different RF-powered furnaces I could build at T1, to see if I could speed up the smelting process. All were about the same as a vanilla furnace, but I kept the Electric Arc Furnace. Just got back from...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Don't use Crafters. Use Refined Relocation's 'Module Crafting' to compress the cobble [they use no energy]. Does your setup decomp any form of compressed cobble, or is it just the triple compressed that's not working? Remember, you need to pipe the compressed cobble into the top of the...