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  1. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Me and a friend reported this 4?++ months ago to MO dev. But nothing can really be done on his end since its tinker that goes haywire and snags his ore to smelt it but somehow forgets to add a ingot recipe :p. Amazed people use tinkers smeltery for well .. not making tools. There are sooo many...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    NEVER use smeltery for that mods ore's. Thats because tinkers scripts adds it to make parts for. But there is no recipe to make ingots for it. Tinkers is a big no go. You can still double and whatever in other mods machines.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    They could just add voxelmap on their own and disable journeymap. Thats what me and friends are going to do but with journeymap if it goes. Really cant handle voxelmap, looks terribad. Im spamming the common ore trade by hand since well .. only trade worth it atm esp if i want to start with...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I know. I just need a delayed system to deliver the vouchers so i can select reward and claim it, cuts down on some mouse movement xD
  5. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Anyone got a nice QDS system operational? Or know of one to turn in single items? Getting tedious turning in these vouchers for shop loyalty .. already did 600+ turn ins by hand and well .. my hand hurts ._.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Quick note - There is still Prog auto/armourers rewards/bags in the blind bags. Also, love the new trade system. But now my sapling farm is useless that i used to get trade chits with before. Got to find a new system .. :<
  7. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The download for the beta for 0.1.3 is 2 pages back.
  8. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You can craft that yourself. Its called "Forge Lexicon", with that you can change most items to their other ore dictionary versions. There is also the MFR Unifier if you want to automate things. It works for both items and liquids.
  9. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It's so easy to get blaze rods. Just explore one of those rogue dungeons that go down to "nether level" and grab the blaze spawners with a diamond dolly. Slap it in a room and boom, instant blaze farm. Does not even need the nether since it was "overworld" spawned.
  10. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    RFtools is not normally used by most people since its a power hungry beast and requires quite a good set up before being viable. So it brings some people out of their comfort zone to try new things. Also finding those dimlets is a CHORE, unless ur a lucky s.o.b :p. And i usually never leave the...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Totaly agree ! And that nerf to yellorium and nerf to digi miner will make me focus more on rftools to get all the resources i need to keep the factory running to deliver all the shiny's !
  12. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    There is always RF tools where you can make a dimension that is totally made out of certain ores. Like yellorium ore ;).
  13. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    First page got links to all of that :) but here you go: https://docs.google.com/document/d/1UV6OMU8c3rDAZCix7OjxYdjdVk5odugwIm415nTbV08/edit
  14. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Caigan - Do you perhaps have a rough rough estimate on when next update is? Kind of holding off current play session until patch since trading will get such a big revamp.
  15. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Some of these major changes are tied to worldgen. Ore spawns and project zulu dungeon spawns
  16. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Read the CEO message when you log in. This has also been answered several times in this thread. It's because of a mod change at the last second, it was armor. But the mod was removed so now its invalid items.
  17. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Botania has a flower for everything else .. so why not that? Might be a elven "tech" flower, check the book :p. Also having endermen farms in the overworld is well .. silly at best because of said TP'ing. You could make a enderman farm in the millenium dimension, think that was the void...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ah good to hear. Guess i will just hold all my stuff until that is out, DSU <3
  19. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Quick question for you Caigan - Why is the SAG mill for turn in not 100% and consumes the right amount? ... RNGods are a twat and i just sent in 16 crates and got 0 out. This kind of needs fixing :/ Edit: From more testing with the SAG mill - It is never worth using it. Losing more chit's then...
  20. O

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I have no problem at all with sorting inventory or chests. Just rebind some keys, since with this many mods several key bindings overlap.