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  1. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Another question. trying to organize tiny's, saw earlier comment about using battery buffer but it's got such a small inventory. When all the tiny's filter through, the buffer gets full (unique stacks) and the chest prior to the buffer gets backed up. Instead of trying to make filter hell...
  2. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    the question was more or less to ensure I'm following NEI correctly. I have some dusts so I can do the alchemical route but for the life of me, couldn't figure out how I got the dusts. lol I love the steel transmutation. now that I've made 2 HV ebf's tho, thinking I might do blast furnace...
  3. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so, scanned triple compressed cobble and it has 64 terra and 64 perditio, but it won't burn in the alchemical furnace. it goes into the slot but nothing happens. do I need to use the advanced alchemical furnace for these high value ones?
  4. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so are there just some things that only come in small ore form? Example: bismuth. I've looked at the spreadsheet, ore guide, only see it mentioned as small ore, and digging through nei, the ore and components made from it are only way to get it.
  5. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oh I see that now. that's great. thanks.
  6. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    is there anything within gt to filter items based on whether they are tiny or anything? dunno if anything exists for doing oredict partials, like tiny* or something (guess can look into logistic pipes for that maybe). But something that would sort off tiny's automatically would be awesome.
  7. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you have to apply redstone to the panel. advanced has a button that allows you to bypass that altogether. nuclear control, ic2, forestry, bc and mffs are my earliest memories of modded mc lol so much fun trying to pump out the ocean before I realized there was infinite water and making tank...
  8. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, I did more testing, I totally see your point. My solution was hackish but I lined up a iron drum for each of the turbines and made liquid translocators with glowstone from each drum to the turbine. Once the drums fill up, they supply each turbine ok. Went to upgrade my EBF to an HV...
  9. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, been playing with this issue for an hour or two now. Already cheated in some eio conduits to test as well. Planning on an interim setup since I'm really close to enderium (I think) and would start making bedrockium drums and cart some steam barrels around temporarilly till I have the...
  10. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    lol I was spelling naphtha wrong in nei lol that explains it. yeah, I see them now.
  11. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so this is my first attempt at pump/covers on pipes. so I am supplying steam from a source that doesn't push out on it's own, and made a pump and added to end of pipe and set to import and it works fine. closest turbines to the source are getting the bulk of the steam and the others are...
  12. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    thanks so much for that info @Xavion , so much awesome info. :) one thing I am noticing is that after you get MV, you have a ton more possibilities for aquiring things, like electrolyzing clay to get lithium, aluminum, silicon and clay is totally easy to get through thaum. These kinds of...
  13. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so I hit MV and am roaming the end for endium, etc. got thaum alot of the way as well and did a bunch of the transmutations. Noticed that nebrisum was stated to be gotten by making the golden apple juice, but I made some, scanned and it has sano, not nebrisum. cheatilly looked through the...
  14. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    that explains the comment I kept on seeing where u get 4 wires. they were comparing to the initial 2 ingots per, not how many wires per ingot. OK! Also, all the prev comments re:amperage, load, yeah, that makes all the sense now re: the hatches, etc. Wasn't my issue tho, mine was not...
  15. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so I get what you did but am confused. so you have 6 batteries, 1A per. cable is going to have 6 amps but the hatches only take 2 per. Considering GT, my assumption would be that they were all getting 6A not 2A * 3. what is wrong with my thinking? my MV hatch + 2 MV steam turbines is...
  16. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My problem was actually the turbines. I wasn't getting steam into them fast enough to keep up. I upgraded the steel liquid pipes to huge ones for the MV turbines and it's handling it perfectly now.
  17. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    but yeah, I did make a soldering iron and did fix all the problems. When I look at the ''''interface'''' of the ebf, I see running perfectly, no problems. you can only run 2 amps per hatch tho correct? I've only got 2 batteries in each of the 4 hatches to ensure 2amps. also went off the 4...
  18. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    that's awesome about the wither. Also, gotta say the hqm quests are a huge help stepping you through everything. I'm not a total newb re: gt but close enough to that end of the scale for the quests to give a great guide on what to do. Really having a lot of fun.
  19. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I fixed all the problems. I'm seeing the power go down in the battery box. other 3 boxes are 100keu for each battery but the one battery box shows a steady decline as soon as it starts processing the aluminum. I was pretty meticulous when I connected everything up but maybe one box isn't...
  20. DoomSquirter

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    so I played infitech2 5+ months ago on a server and shared a base with someone that knew gt and he did most of the gt stuff while I learned. Started a new world recently in SSP and doing this solo and having a blast doing it. (and no explosions yet \o/ ) So I just finished my LV EBF, did it...