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  1. Y

    Pausing cart is slower than running in Mindcrack v7

    It's hard to say without more details.. Basically anything that "does stuff" will suck up tick-time.. So if you have lots of Redpower stuff like Timers and such going on, or lots of things flowing through pipes, or massive solar farms (that one has mostly been replaced with Advanced solars...
  2. Y

    Factorization Router with "Overflow" chests?

    Yeah, I've built several RP2 sorting systems.. wanted to try something different
  3. Y

    Factorization Router with "Overflow" chests?

    Is there a way to setup a Factorization Router + Barrel sorting system with a last resort "Overflow" chest for items not in the barrels? I tried with a restriction tube and a chest after the router, but first unknown item just went in and jammed the router.
  4. Y

    Is there a way to automate the repositioning of a quarry?

    I tried this with the 1.2.5 mods, and couldn't get it to work. The quarry wouldn't move properly without crashing things. So I tried using a deployer/blockbreaker when the frame machine moved, which worked but would always put the quarry down facing a certain direction, which happened to be...
  5. Y

    Pausing cart is slower than running in Mindcrack v7

    IS this in a "clean" world? Or is there stuff built somewhere offscreen? It looks like typical tick-lag, meaning you've just got too much going on..
  6. Y

    Any Mod Devs looking for a Job?

    I'm working for a company that's looking for folks with experience in the games industry, and indie mod development is pretty close to what we're looking for. I've been playing the FTB mods for a year or so now, and there's obviously some talented devs here between the Forge and FTB-Mods teams...
  7. Y

    Autarchic gates

    Ah, yea the warmup only took the first minute or so probably, but it will never draw more than 1 item out at a time. If you want more than that, you'll have to use Redpower mechanics, maybe the TE stuff like Routers (they can rip items out of chests with incredible speeds), or use a bigger...
  8. Y

    Autarchic gates

    I believe Autarchic gates have a warmup, like all other engines, so if you have logic that's turning them on and off that may be why they seem slower (eg. If you've configured a conditional like "Has Work" -> "Energy Pulser").
  9. Y

    Need a bigger RP2 Filter

    HAve you tried using the RP2 Sorter? I believe it has a mode for drawing specific quantities of items, and has lots more space. Just dump everything from the pulverizer into a chest, and let the RP2 sorter pull out when it hits a pair (would require a starting pair of everything to prime the...
  10. Y

    Endless Dirt?

    hrm.. I hadn't thought of using routers.. I'm still having difficulties wrapping my head around how those work. I've setup a few things successfully but they're one of those "incredibly power implies incredible complexity" blocks.. like the Sortron.
  11. Y

    Endless Dirt?

    I did that in 1.2.5 as well.. But in the DW20 pack, I couldn't get it to work until I pulled out all the wheat and it finished with all the decayed stuff. Then it would finally pull it all out.
  12. Y

    Endless Dirt?

    Given the horrors of the currently unstackable bees, I wonder the same.
  13. Y

    Endless Dirt?

    My problem with the moistener was that I used a Manager to ensure it always had 64 wheat in it, to keep it busy. But apparently after doing some research, you can only automatically pull out Mulch with Buildcraft pipes (Redpower won't pull it out at all, or at least I couldn't get it to with...
  14. Y

    Endless Dirt?

    I actually tried the Mulch method (although there's still a need for dirt), but I wasn't able to automate the moistener (It was the whole reason for the Wheat farm in the first place).. Tried redpower & buildcraft, and neither seemed able to pull the Mulch out (although I hear now that it's...
  15. Y

    Endless Dirt?

    So I've got a railcraft high pressure boiler running, burning planks from a Forestry Tree Farm + TE Sawmill setup, which is getting Humus from a Forestry Wheat Farm -> Compost -> Humus setup. So it's pretty much self-sustaining, except for Dirt. I need a steady supply of dirt for Compost and...
  16. Y

    DW20 : Autocrafting Systems?

    With a bit of tinkering I did get this working, which seems fairly expandable, if not a bit pricey. So I'm using routers for the sorting of items into Barrels.. Then a 2nd pipe network connected to my autocrafting system. the idea is that the column of devices closest to the player could be...
  17. Y

    DW20 : Autocrafting Systems?

    I have a huge barrel system currently running with a massive RP2 pipe network, and I'm about to upgrade it all to Routers (now that i finally understand how they work). Has anyone found an elegant way to build an autocrafting system akin to the Logistics Pipes systems? I'ld love to have a...
  18. Y

    Mac FTB Beta Crash

    i had the same problem.. I worked around it by creating an Applescript (use the Applescript Editor) to launch the following (or just manually run it from a Terminal). cd <wherever you put FTB> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Commands/java -jar FTB_Launcher.jar
  19. Y

    Mac New Launcher Version?

    running Launcher 1.0.3, on OSX Mountain Lion (latest). I got around the Java issue (manually launching it from the commandline with Java 1.6) and it seems to run just fine. However, everytime I fire up the FTB launcher it says an update is available. if I click "Yes" to get the update, it...