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  1. J

    Infinite Dyes / Lapiz

    It also only works on a few colors, depending on your exact setup of mods. I only get red & yellow, for example, with the bonemeal on grass method. Leaves me out of luck if I want blue, although black (ink), brown (cocoa) and green (cactus) aren't terrible to get large amounts. I REALLY wish...
  2. J

    Bee production chance greater than 100%???

    Now it can convert them to ignobles I believe. Ditto if you use to many mutation modifiers. But if I remember right you need more than 4 frames to hit the limit.
  3. J

    Thermal Expansion 3 for Newbies (A Reference Guide for the Rest Of Us!)

    I would love a section about automating the Machinist's Workbench to make things. Right now I'm having trouble getting it to do anything besides be a crafting table with an attached chest. I must be derping something, becuase I could have sworn that I saw it being used to autocraft things using...
  4. J

    Bee Indexer Broken

    Specifically, one the bugs listed as fixed on the new official 1.6 version is server disconnects, so that is probably why.
  5. J

    What exactly is offensive about being told to play in creative mode?

    I feel like this was the best single statement in the thread (among a field of both good and bad posts). It's a GAME, by nature it's an inherently subjective experience.
  6. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Thank you for doing this, it was very helpful. I had no idea this was possible. But now I do :)
  7. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    It just seems weird that the redstone signal disables not only the dynamo, but also it's ability to transfer that RF out to a cell so anything in the buffer gets wasted. I'll just note that my friend's SMP server has a base run by about ~15 Magmatics, and it's been going for several weeks now...
  8. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    While I think the 5% (4 rf/t) loss from the Dynamo is intentional, I'm not so sure the Dynamo deleting its energy buffer when switched off (instead of keeping it, or outputting it into a storage cell) by a lever is intentional on King Lemming's part. I think the second thing is what KyleKrafter...
  9. J

    Bee Indexer Broken

    Fast catch, I could have sworn I checked that site yesterday. Yay for Bee mod updates! Good to have Binne back and updating again.
  10. J

    Redstone Energy Conduit continuous energy drain

    Wasn't someone else saying that disabling a Dynamo with a redstone signal completely emptiedd the RF buffer into the ether tho? I think it was on the TE thread. That's a bit of a drawback if you are low on RF, particularly in SSP as opposed to SMP. The loss of energy doesn't have anything to do...
  11. J

    Bee Indexer Broken

    I seem to recall that it hasn't worked properly for several versions now. May be in the process of "break it to fix it" coding. You'd have to ask Binnie. Will a few standard bee chests really not work in the mean time? They are pretty cheap, but somehow I suspect you are talking about thousands...
  12. J

    Need help with magma crucible

    I had a long explanation post, but basically what Padfoote just said, it's about that easy. Just pop a Liquid Transposer down next to the crucible and mess with their input/output sides to move it from the crucible to the transposer. (orange/red output side -> Transposer) Make sure you've got 4...
  13. J

    Redstone Energy Conduit continuous energy drain

    Yeah. It bears mentioning for those unfamiliar to TE3 that RECs have a VERY large internal buffer compared to some of the other TE pipes. I made the exact same mistake myself :)
  14. J

    Hello, I'd like to share with you all how storing energy in BuildCraft works.

    My biggest complaint about Buildcraft is not that it lacks energy storage, but rather that some really important parts of the setup (Gates, Facades, and Pipe Plugs) are all locked behind one of the highest tier/late game systems: the assembly table & lasers. It's really annoying to not be able...
  15. J

    Ardite and Cobalt Ores won't smelt? Tinker's Construct..

    It no longer works with Cinnabar, but you can still smelt ardite/aluminum/cobalt in the induction smelter with Pyrotheum (or however it's spelled) dust. You'll only get 2 ingots per ore, same as the TiCo smeltery, but if you've already got TE setup and have plenty of pyrotheum *shrug*.
  16. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    I am quite excited by the idea of the upgraded dynamos that KL has hinted at, and I hope he will also consider adding some upgrades for some of the machines. I love upgrade systems for gear in games, rather then just throwing away old stuff as you get better things. I would really love some...
  17. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Forestry I believe. Edit: Lol, Imma slow newb apparently.
  18. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Cobblestone doesn't actually use any of the water or the lava. It just requires that you have some of both in the machine to be created. I think Smooth stone takes a bucket of water for 1 block? It's in one of the config files, and you can alter the usage rates for all three in that config.
  19. J

    How I Did Thaumcraft 4.0.5 Research

    I never see the goo actually form up into a slime, so I've never seen or fought one. Maybe I'm being too impatient, as the goo usually happens inside my base when I screw up crucible crafting something (I still haven't gotten Hyper Nitor to work), so I end up cleaning it up after a bit. Perhaps...
  20. J

    How I Did Thaumcraft 4.0.5 Research

    Neat take on a different track to the usual with TC research (most people go the "scan everything with the thaumameter first, then do ..." route). I'll give it a try next world I start. A few things: 1) Update Natura? I'm using 12.2 and getting aspects with Natura trees/plants/blocks. Several...