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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, pretty much the same here. Never actually used the scuba suit. the early game mariculture helm is good until the ring. The great combod with that. Don't really need anything else till much later. and then only to free up slots.
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    Crafting Lag(different modpacks)

    4GB of RAM. Its on a online server. Though that isn't the only hardware the issue has been on. Servers on my pc, others dedicated servers. I had issues on multiple packs. Different setups, different hardware.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Having a issue completing the "Brave New World" quest in "Encoding the World". First we used a acclimatized bee and that didn't work. I just tried a standard bee and drone. Their larvae wasn't recognized either. I think another larvae from a mutation was tried before those as well. The larvae...
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    Crafting Lag(different modpacks)

    Title Crafting Lag(different modpacks) Launcher Type Vanilla Modpack Regrowth Modpack version 1.0.0 Have you modified the pack? Yes Link to log file N/A Details of the issue Any one know how to stop crafting lag on servers? That lag spike isn't much most the time. Go to craft a few stacks...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It eventually gets upstaged by the Sigil of elemental affinity(or whatever its called). The sigil doesn't take up a baubles slot; gives immunity to all fall damage, fire damage(including lava), and drowning damage. Its upkeep isn't much either. I've been using it constantly for awhile and it...
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    All I want is help... can anyone give a good 'ol minecrafter a hand?

    Sorry, thought I read the entire thread. Didn't realize I missed the 2nd page. could have sworn i clicked to go to it. ??? I remember there being a thing with old version of minecraft about deleting a folder within the jar when adding mods to it. That isn't need anymore. Forge does all that and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    yeah, its a endless loop from there. doesn't have slime sapling. but has the rest it looks like. Tried it out. The sapplings dissapeared on the first catalyst go through, and I never found them. I think my endoflames were to far down for some reason. They should have started at seven blocks...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just got a slimy sapling off a reward bag. I remember another on the server getting one of the nether natura saplings off of it. Not for sure if they are on the list of rewards. I could see if the list is visible in the files somewhere. All I could find was this: It indicates there are...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I seem to remember spawners have a spawn cap. That pic shows what was actually the max they got to. I did switch out a skeleton spawner for a zombie one. I don't know if the cap is per mob or total. I do know moving them out of the spawn area is supposed to detach them from the cap. Not for sure...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Took a few tries. Got a setup and leave blood altar going though. Tried villagers. Couldn't figure out how to heal them fast enough. Went over to witch and skeleton spawners that were lying around. The witches are throwing potions to keep them all alive. I've left it up and running for a little...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Which work in a interesting and slightly exploitable way. Isn't all that bad though. It is rare to get one of the maps and the rewards are mostly underwhelming. It has to be at least a render distance of 10 for mob spawning to work correctly. It is still on Jira as a open issue, last time I...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not getting it. The game still works like it did before. I know it says mining should make it easier. But there are still seeds, and bonemeal. I don't know about endermen. I do know the zombies keep attacking me from the nearby cave system below my house. There might be some in there with...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just downloaded the world save and tried it in single player. The void seed recipe doesn't work. The only thin I can think of is that the test world was made in the 1.0.0 version and works. This one was made in 0.9.1(previous version) and the void seed recipe doesn't work. I don't know what...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Finally got the research to make the void seed done. Still can not make it. It works in single player. It just doesn't work on the server. I searched all the configs, and the script file for thaumcraft and couldn't find anything in those server files that could be blocking it. Not for sure at...
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    Request Suggest mods for creation here

    Not as much a mod. Possibly a mod pack edit at the least. Not even for sure what all it would take to make it a reality. A sky island pack where block interaction is stricter then adventure mode. You can't place blocks, harvest blocks, craft, etc. You can't even damage mobs with any tool. It...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If Crimson Cultists are the route then that is alright. Will figure that part out on my own, and tell my little brother so he can give figuring it out a shot.(how to get them. So far we have only gotten the guardians from warp. we will figure this out though) Forgot all about testing in...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Void seed seems un-craftable. searched the thread and didn't see anything recent. My little brother tried both crafting with the both the valid methods (that thaumcraft pot thing and the higher tier version of it, sorry want to play not look up names.) He tried a seed crafted from wheat...
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    {Alpha} Unstable Pack: Bug Reports

    I don't know which version. But I have yet to see them not turn into dead bushes. In at least one version the dead bush would despawn. I remember that as I was wanting to shear the dead bushes for later and had a time constraint do to them despawning.
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    Request Suggest mods for creation here

    Just an idea. Might be a good addition to Thaumcraft and probably already has been done by someone. Any death in a area adds to a hidden score that accumulates over time. Never actually drops, probably. It generate bad karma/effects in the area based on that score. It would have to extremely...
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    {Alpha} Unstable Pack: Bug Reports

    This is a curse issue. It automatically selects the most up to date version on any list it generates. instead of the version that is in use. Checking the pack "version" will do the same thing. Only work around I have found is noting the forge/pack version before going in. I think only the "done"...