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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.9! This is the final major version of the mod for 1.7.10 - porting to 1.10 has begun! + Added Neptunium, Americium, Curium and Californium + Added 21 new fission fuels - TBU-Oxide and 10 non-oxisided and 10 oxidised made from the new materials + The fission...
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    1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Just a quick note - there was a crash bug in version 1.8a of NC related to the steam decompressors recently added. Although this is a part of the mod which isn't usually used too much, if you want to prevent players having any sort of issues, the mod has just been updated to 1.8b, where those...
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    NuclearCraft - A Modern Physics Mod

    There have always been plans to add CC or OpenComputers integration, but I've just never had the time to just work out how it works, on top of everything else. As for EU, when the mod updates to MC 1.10, I hope to have support for IC2 EU and Tesla. Finally there's nuclear control, which I've...
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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.8b! Changelog below: * Electrolyser now requires an input of water to operate - empty fluid cells can now be used * Solar panels now generate small amounts of power during dawn, dusk and the night + Added config options for the heat and efficiency levels at...
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    NuclearCraft - A Modern Physics Mod

    1.8b will be out soon, which will, as far as I know, fix a bug where the steam decompressors were crashing when connected to some types of fluid pipe. For now, I will paste a message I posted on GitHub to someone asking about turbines in the mod - I think sgbros1 will be happy :) "Currently...
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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.8a! This update mainly fixes a lot of bugs and just irons out a few things here and there. Changelog below: + Added info tooltips to all machines * Fixed Steam Fission Reactors producing four times as much steam as they should have been * Fixed Fission...
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    NuclearCraft - A Modern Physics Mod

    No, it does not.... at the moment... I think that the steam-generating fission reactors will eventually be specifically molten salt reactors in MC 1.9.4 and above. The current steam system is very much a temporary one.
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    NuclearCraft - A Modern Physics Mod

    Well, unless something happens to RF, I will continue to support it. Tesla seems pretty nice so I'll certainly look into support for that, too. I'm also thinking about making the energy-consuming machines able to accept IC2 EU too (I don't want to have the generators produce EU as this would...
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    NuclearCraft - A Modern Physics Mod

    I've only recently heard about it, but I don't see any reason not to at the moment.
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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.8! This is quite a large update (still for 1.7.10), but comes with a warning shown below. NuclearCraft version 2.0 will be the first not for 1.7.10. Changelog below: WARNING: Turn off all Fission Reactors and reset configs before you update from version 1.7h...
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    NuclearCraft - A Modern Physics Mod

    A couple of videos have gone out over the last few days: One on the new Fission Reactors One on the new Fusion Reactors and Synchrotrons
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    NuclearCraft - A Modern Physics Mod

    It's the same fusion reactor as before, but Mekanism gases can now be used as fuel, if you prefer to use them over the NC fluid cells. The current Mek gases that are usable are Hydrogen, Deuterium, Tritium and Lithium-7.
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    NuclearCraft - A Modern Physics Mod

    Why, what do we have here? ;)
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    NuclearCraft - A Modern Physics Mod

    You will be happy to know that, finally, the Heavy Duty Workspace will hold items in its crafting grid like a Crafting Station :)
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    Request How to make players scream? (And cry)

    Perhaps a config option for raising the spawn rate of Nuclear Monsters would be nice...
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    NuclearCraft - A Modern Physics Mod

    Not yet - hopefully we will have steam-powered generators in the next update or so :)
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    NuclearCraft - A Modern Physics Mod

    Version 1.7c of the mod is out! This is a surprisingly big update: * Fission Reactors no longer require upgrades! * Fission reactors can now be a cuboid of any shape or size! * The Fission Controller can be anywhere on the exterior of the structure + Added the Assembler - a machine to...
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    NuclearCraft - A Modern Physics Mod

    Oh yes - obviously there will be the 'qualitative' physics, like the fission, fusion, etc. but then I plan to add some proper quantum mechanics :)
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    NuclearCraft - A Modern Physics Mod

    Featuring in the next update...
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    NuclearCraft - A Modern Physics Mod

    Oh, and by the way Pyure, this update should make your pulse reactors more fun and interesting ;)