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did my own test after i seen that its not 2k rf/t but 16k so it seem to take as much power as its internal buffer can hold now i know were my power was going when i had 4 running
Aim for a ender quarry ASAP then yellorium wont be a problem once you get a big reactor set up you get MUCH more then you use to power the quarry even when the quarry has a speed 3 upgrade
tried that infact i tried all the pipes in a test world nothing worked guess il just use a cyclic assembler as there is little to no documentation for logisics pipes
EDIT: after looking through a old DW20 spotlight seems fluid crafting is only for things like carpenters with a internal tank so...
cant seem to get it to work when i request plastic sheets it complains that there is no rocket fuel both crafting pipe and fluid satellite pipes are set to the same ID
with logistics pipes is there anyway to use liquid from a tank or a drum in a craft like for expert mode plastic sheets or is it better to just use a cyclic assembler ?
what void are you talking about?
the one from extra utilitys? as if so it can never be day it was coded to be always night best way to get a always day void is is make one with mystcraft/RFtools dependant on the pack
you can also add bspkrsCore to your pack and then run it it should create a new file in the config folder called UniqueNames with all the internal names
same pack just a option on creating a new world or a ingame command if you want to change a existing world to hard mode the command can also switch you back to normal mode if you not liking hard mode