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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys, is there any info on how much voltage and energy the Multi-Smelter uses per operation? Is it constant or does it vary? I want to avoid running out of power and losing my smelting items. In other news, I discovered the GT covers, especially the redstone control cover, which is amazing for...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The thing is, all GT items (and blocks) have detailed NBT data listing all the items they were made with, recursively. This is how the disassembler is implemented: it gives you back the exact ingredients. I don't know why that is required, maybe there's some dupe bugs involved if a "canonical"...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Once you build your wiremill (hint, do it soon) you will need the cutter only for removing wires, so it basically lasts forever if you make it out of wrought iron or steel.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just another find I made: IC2 radioisotope generators are a hassle-free powergen solution if you have lots of iron. A RTG heatgen->stirling gen combo makes 32 EU/t with 6 pellets at the cost of 18 plutonium ingots and 324 (!) iron ingots. Also needs a MV bending machine. This is also great as a...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A few tips I collected while setting up tree farm/charcoal production and boiler: The forestry farms are set to square shape, which means that you have a larger area available. Just "fill out" the corners of the shapes in the wiki. While coke ovens are cheap (no fuel cost) to convert wood...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    citation needed. I just looked in the Railcraft source code and the only things that explode are boilers, hobbyist steam engines and carts/locomotives. The steam turbine doesn't. One thing to note is that the max turbine output is 200 EU/t, so it must be considered an HV emitter. If there is...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    OK, got it to work with two LV battery buffers (with two batteries each) directly connected to energy hatches. I suppose the cable losses are more than I reckoned with, and reduced the 128 EU/t to less than 120 EU/t (the recipe requirement). Is there anything like the EU-meter from IC2 for GT...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, if it means anything like in real life, double amperage means double current and at the same voltage, double power. Otherwise it would make no sense to connect two turbines (voltage 32, amperage 2) instead of one (voltage 32, amperage 1). By the way, thanks for all your work in this...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, so... what's the most material-saving way to power the EBF coming from the LV era? I tried a setup CESU->GT LV transformer->GT battery buffer with 4 LV batteries->2 energy hatches at the EBF. This did not work (starts working and stops after a few seconds). The EBF is completely fixed...
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure what you are running into here, but I've had no problems making a flint and steel from GT steel. The NEI recipe shows a GT steel nugget. Pack version is 2.0.2.
  11. M

    DW20 and the paradox of choice

    I highly recommend checking out the advanced miner, it's much better than the basic version, no fiddling around with mining pipes and stuff.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    [Hey guys, does anyone know why the Inscriber is disabled in the AE2 configs in 2.0.2? Without it, AE is kind of pointless...] Never mind, got it. The chipsets are made with GT machines.
  13. M

    DW20 1.7.10, funky locomotion mining machine??

    I've had success with a pusher and a puller. The pusher pushes the main machine, and the puller then pulls the pusher (and a few extra frames to connect the redstone clock with the pusher) back into the starting position. The nice thing about that is that there is no complicated redstone...
  14. M

    DW20 1.7.10, funky locomotion mining machine??

    I'm not sure strips are going to work, I think it has to be covers or hollow covers. And a transfer node is too big to fit into a hollow cover. But retrieval nodes should indeed work.
  15. M

    DW20 1.7.10, funky locomotion mining machine??

    No need for any P2P tricks... for 9x9 you have 81 planes which means only 3 sides of a single controller block supplies enough channels. Run out of the controller with a few dense cables and branch off with normal cables as needed (the most symmetrical setup is probably to use 4 sides with 20/21...
  16. M

    1.0.2: AE2 Buses behaving strangely

    Can't confirm the latter here.
  17. M

    DW20 and the paradox of choice

    Do you HAVE to do the full chain with washing and centrifuging nowadays? Because this is certainly not "the first thing you want to do" since the ore washer and centrifuge are quite power hungry. IIRC you could just smelt the crushed ores for 2x gain, and for a simple macerator - furnace chain...
  18. M

    What cool little thing have you discovered today?

    I didn't have a schematic. I basically arranged 64 annihilation planes in a 32x2 rectangle and stuck Funky Locomotion frames on it. There is an AE controller block on it, a dimensional transceiver for receiving power and sending items, and a trashcan for cobble. Forward motion is done with a...
  19. M

    What cool little thing have you discovered today?

    Today I learned that hungry nodes don't like frame mining machines... Fortunately I also learned that with a MPS suit you don't get pulled in yourself.
  20. M

    End game Armor suggestions

    Wasn't the RF armor just OP if you enchant it (which you are not supposed to be able to do)? Yeah, bound armor is quite nice in terms of damage reduction, and getting a stable supply of LP at least lets you set up something apart from your big power supply.