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  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Ok, so this maybe a long post, but please bear with it................ Right, so, the whole question i had about people adding mods after the pack can be completely forgotten, as I spoke to Slowpoke about it, and He has agreed to add our own pack to the launcher which can contain all the...
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    FTB Normal 1.2.5 - Completions

    Yeah, the record for the fastest run is about 2 Hours which at the moment is held by 2 people...... Slowpoke and Rob (Sabriath). No one else has either come close to this, or if they have, have never made us aware of it. But the Completion time for the 1st person to complete the map...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    ~Just an update~ -Managed to find a way to get most of the mods needed, just have to wait and see if Matta bloody well remembers, grrrrrrrr. -Sorted out the problem with the IDs in the current FTB pack, and the guys in the pack dev team are fixing it as we speak (i wont speak about what I...
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    FTB Normal help

    It's an 'enhanced' weighted storage cube from the Portal Gun mod by ichun
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    100 Level Adventure map 1.4.2 (WIP)

    This looks very similar to the SAO map that is getting built currently with the pack that shall not be named, except the SAO map has an open level on each of the 100 levels (about a 200 block [if not more] diameter circle to each level, with open adventure on each level, not forced to do a...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Just a quick update for everyone....... So, it looks like the IDs that were supplied to myself an Akabane, are VERY different to what the FTB pack is, which makes things quite annoying, but not too bad, the Extra Biomes IDs are a little 'out of whack', but I was aware of this in 1.3.2 when...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    If you can get access to the mods maybe :p But at the moment the build team applications are closed, as A: Red power isn't available to the public, and B: We aren't sure how many people Slowpoke will be sending us, and if the server can handle "shit loads" of people. I do understand that...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    At this point in time yes
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Right.... Just as an update, the server is now up and running, and myself and Akabane101 have begun working on the map. (I must say it's a godsend to be able to work with Redpower again *cough*), and I have personally started working on some of the logic systems for various areas of the map...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Well, we now have a map that conforms to the FTB configs. All I have to say at this point it: Lex Manos is awesome!!
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Update on the IDs Well, I found out that the FTB pack wont be using IDs below 200 in the final product (due to vanilla expansion), and I also found out that the block IDs that work currently for RP and the map will be changed to vanilla blocks in 1.4 (to the beacon etc etc). So, what this...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Just a quick update regarding the map. I have recently purchased a server from a gracious hosts over at CreeperHost ready for the map to be placed onto. Once the server is 100% operational, i will send out an e-mail/PM you on this site/chat to you on Teamspeak for those that I have already...
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    Logo Contest

    I really like this, if it's not used for the FTB, i would love to use an alteration of it for Feeding Eternal Time, love it!
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Very :p Glad to hear that we can use the monument, i'll see if i can get you on the build team as well Funshine, should be good :)
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    Project: Feeding Eternal Time [Builder Applications Open!]

    Hmm, well with the Backup of the forums being back around the 3rd or Sep, there is alot of missing info in this forum. For the new comers to this thread, I will leave the features to a surprise for when the map is released, and for those who remember the posts, well, thats your little "sneak...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    The thing is with these kind of maps there is rules that are set at the start of the map. One of the rules that will be implemented is the fact that you can only mine in certain areas, anything outside this will be considered cheating. Now, we can't enforce this all the time unless if it's on...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    I have been thinking up ideas for an expansion if there is one. And yeah, it would be a myst world as the current world gen that we have will have to be updated to handle Extra biomes from the mod pack. And depending on the additions to the pack, XYcraft looks like a nice candidate for a whole...
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    Project: Feeding Eternal Time [Builder Applications Open!]

    We are planning to complete the entire island that you see in the map. And a possible expansion in the future, if we get enough popularity from this version of the map.
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    Feed The Beast: Insanity SMP 1.2.5

    The SMP version of the map doesn't exist as of yet, but will in the future. If you wanted to play against your mate, you would have to duplicate the beast in a map editor program similar to MCedit, and put the duplicate next to the original one. Or, of course, be patient until the SMP...