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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That is intended. One is "Fools Ruby". Looking identically, but useless. You should not optain it without another mod that adds it, but i might annoy you a bit in NEI.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can now upgrade forestry machines. But no idea how exactly that works, but at last some can accept circuits.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I usually work on bees all the time bit by bit. Starting in steam age to get the first basic forestry bees. I try to get Imperial and Industrius in LV-MV age.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No actual breeding recipe? How does that work?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Most of the changes you list here are long done and inside GT 5.09.xx. It just takes a bit until it will be part of IT2. If you want to look at is now, just download the IT2beta version.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In GT5.09 Pu got replaced by U235 in worldgen and processing. So you have like in IC2 start with uranium reactors to get pu. Getting huge anounts of Pu also becomes much more difficult. 6 u238 turn into 1 tiny pu. Also RTGs have IV tier recipes.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    All guis use the same base and only switch the texture above it. So fixing it is really annoying. There are other things like unusable but existing slots... Just ignore it.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You need the plan for a rocked tier 2. You find that in dungeons on the moon. Also you need meteoric iron that drops as asteroids from time to time in loaded chunks on planets. So fly to moon, build a small air supply (solars, plant farm, oxygen collector), chunkload a relatively big area...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I do not remember the settings, but mars and asteroids should contain many rare materials. So they are perfect for mining and more.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Implosion compressor is for compressed plates Galacticraft uses. Other recipes is compressing of coal in industrial diamonds, some dusts into gems and iridium into iridium reinforced plates. In some packs the coal to diamond in normal compressor is disabled. I plan to soon change the recipes of...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I like the change in direction to more integration, progression and complexity. As dev of an gregtech fork, everything else would likely be strange... There are some things i would like to know. How will the progression actually be? Strictly linear, one mod after enother? Ordered in tiers, with...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The damage only depends on the hardness. For example netherrack does close to no damage (~10), stone normal (~100) while obsidian or other really hard stuff does really a lot of damage (500+). Depends on your possible energy supply. I usually build a quad EBF with shared walls. 4 EBFs together...
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    What's new in modded minecraft today?

    New Update of GT5 Unofficial! GT5.08.31 Fixed spelling issues. Fixed some achievements not working. Moved Reactor fuel recipes into GT canner. Biomass distillation recipe. Processing array running with not enough fluid for 1 recipe. Soldering iron issue with only one lot left. Renamed...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That mechanic is meant to enforce building a real building for your machines not just a plate or block above every machine and everything is fine. So the rainexplosions will stay as it is. The only problem i have with them so far is, that the new oil drill and miner that has to be build away...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahh, right. In IT2 barite got AE2 recipes, so it will get used up lategame. Antimony is usually quite rare so certainly not to be wasted.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Barite/Barium is only used in one LuV cable. Otherwise it is pretty worthless. Antimony is used for Soldering Alloy and using that saves you a lot of tin for circuits.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not perfectly sure myself how it will be in the end, but likely it will be like that. Rising the default output of nuclear fuel 2-3x/t, while keeping mox at about the current value. Also the reactor blocks will get EV tier recipes. The reason is that the reactor is really complex to build...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The charcoal production is only one of many functions of the new machine.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I added gt oil production to GT5.09. Nuclear boost is in work. The Pollution part will still take time, but will come for sure. Only then the engergy production will be forced into some form of progression. For now nothing of that is in IT2. My post was only to warn you a bit about what will...