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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Version 0.3.0 is now out! The pack is now just named Jovian, nice and simple. To simplify the change-log that was in my previous post this update reworks the beginning quests and map so that there are no saplings. In fact there are no saplings until you make it back to the overworld. Different...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Submitted version 0.3.0 to the Third Party Pack Team.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Wood is going to be a bit more difficult to get in the next update. Your saplings got destroyed in the crash. Different mobs will drop different logs. Currently Zombies drop Oak, Skeletons drop Birch, Spiders drop Spruce, Creepers drop Jungle, Endermen drop Dark Oak, and Zombie Pigmen drop Acacia.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    There is an attempted fix, I'll update NEI Integration in the next version.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    I'll see if I can do anything about the meta. The environmental controller doesn't actually use power to stop the poison as the whole atmosphere mechanic is made with Accidentally Circumstantial Events. BTW, version 0.2.1 is now on the launcher! Some things I forgot to mention in the changelog...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    You should be fine as long as you have a Dark Helm somewhere in your inventory.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Crap, I forgot that... Luckily the update hasn't been approved yet... Re-uploading... Yes, Io is supposed to have Wither. I may tone it down to Wither I, with a delay in between. RFtools is set so that if you die you stay in that dimension. That may change because I think I recently saw a mod...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    For when the update gets approved here is the changelog:
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Just to let everyone know, I'm not going to be updating this pack anymore. I've learned a lot from it being my first public pack, but it lost focus or my vision for it is different now. After JamPacked 2 I may see about updating it or making an Automata 2. I do have more ideas but they just...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Ah, the gamerule was still off. I had only re-enabled it in the tCon config. I was originally intending it to be an ultra hardcore style pack but going through a Roguelike Dungeon with out health regen would not be fun. The poison is from being in that dimension, but as long as you are within a...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Jovian Disaster is now on the launcher for testing with the Pack Code: jovian What I'm looking for from testing is that you are able to reach the end goal, return the overworld. To do that you must make a Matter Transmitter/Receiver and Dialing Device, travel to Io, go through the Roguelike...
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    Disabling neutral mob spawns

    I'm just curious to know if you did what I just did. I've been looking for another way to disable passive mobs and searching Google for Biome Tweaker as thephoenixlodge said, results in Biomes Tweaker, a different mod, being the first result. I was confused when I didn't see what thephoenixlodge...
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    Disabling neutral mob spawns

    Bats will still spawn below y=63 and squid can spawn in any biome as long as there is water between y=46 and y=63
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    Disabling neutral mob spawns

    There's Mob Spawn Controls 2. It has a 1.7.10 port but it seems to be a dead mod. The author hasn't updated the original post from the 1.7.2 version... Also, the post doesn't specify mod pack permissions, so as I just found out, getting permission for a public pack will be difficult...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Darn it spell check, you failed me... Mob Properties is awesome! Just being able to have chickens drop passive mob eggs when killed is great. But having them additionally drop Villager spawn eggs when killed on Emerald Blocks or Bat spawn eggs when below y=40 is awesome! I welcome a new era of...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    The year is 2049. To combat global desertification you were chosen to start a space colony on Jupiter's largest moon, Ganymede, however, something went terribly wrong while traveling though the asteroid belt. Amidst the chaos you were able to reprogram the autopilot to set a course for Callisto...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Version 1.1.0 has been submitted to the Third Party Pack Team. Here's the changelog: As always, remember to backup before updating. You never know if something could go wrong.
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    If the named mobs died/despawned and the quests arn't unlocked, all you need to do is go to the location they were at.
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    I'll fix the creative mode issue for next version of the pack. Breaking the QGS with anything sounds like a bug, I'll report it to the HQM devs. I was going to add more to that floor of the castle but never got around to it. INPureCore will be updated next modpack version. Harvest level tweaks...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Did it take a while and download a ~200MB file and then launch Vanilla? If so that is an issue with the launcher. It is an instantly repeatable quest so it will never say 1 of 1 but it should be claimable after every death as long as you have been to the Nether.