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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Version 0.1.5 - Disabled Blaze Rod / Ender Pearl Barrel Recipies / Soul Sand Recipies - Decreased drop rate from using a Sieve by a factor of 2 (May adjust in the future) - Turned off Diamond Recipie in Pressure chamber - Updated Botania ( Was r1.7-226 now r1.7-228 ) - Updated Bibliocraft ( Was...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Updated to Version 0.1.4 Changes: Version 0.1.4 - Changed Spawn Rate of some dungeons in DungeonPack (More simple dungeons FAR LESS boss dungeons - Added Rotarycraft (With Permission) & Readme.txt - Changed ID for Rotarycraft Freezing Potion - Decreased Ruins Spawning rate - Incraesed chance of...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    FTB Packcode: tameTheWorld Report Issues: https://github.com/fullphaser/Tame-The-World Subreddit: https://www.reddit.com/r/TameTheWorld/ Discord Channel: https://discord.gg/0hh8cmHesQfTfxRz Version 0.1.13 Now available (Updated 05-16-2016) Check out the changelog for more details! What is Tame...
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    So... how do you do this?

    Ah thank you much so friend, now to hope I did everything right
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    So... how do you do this?

    Let's say I have the mods together in a multi MC Instance I've edited the config files I'm checking the permissions now and making sure that those are all squared away. What's the process for "Submitting" a pack for review?
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    I'm getting the Urge

    *reads up on Mo Creatures* Huh... that's... kind of sad. Well I guess I'll just have to keep it a private mod pack then and not distribute it. Has that always been like that? I could have sworn the license was different at some point. Oh well point remains the same. I wonder how Jadedcat got...
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    I'm getting the Urge

    Well thanks to a comment, and the fact that each of the modpacks I'm looking at really don't offer me the feel to the game that I'm looking for, I keep itching to throw together my own mod pack. One that would focus on of course Exploration and a Diverse enough set of monsters to always keep you...
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    Mage Quest's Feedback and Discussion thread

    So playing a little longer with a Server of about 10 People to Gather Feedback from: - The Weeping Angles / Head Crumbs Mods were unanimously disliked. It's fun at first to find players you know to kill, but the fact that most loot chest are stuffed full of what for the most part are worthless...
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    Mage Quest's Feedback and Discussion thread

    Just some quick thoughts from Playing 1.1.1 - The initial quest to kill a cow, perhaps if there was a way to just make that Kill a "Non Hostile Mob" as if you currently spawn in a spot where there's not a lot of cows present it can hold up the earliest part of the game for a long whlie. - I...
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    FTB Mage Quest {ALPHA} Bug Reports

    Modpack: FTB Mage Quest Version: 1.1.1 Nature of Bug: Not sure if it's actually a bug, but structure generation appears to be a great deal higher, leading to a lot of super villages and the like being created. Wasn't sure if this was intended behavior.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Hey There, Love the mod pack, and I definitely think you should add spice of life, but if I may make a few suggestions just based on early game play at the moment In the HQM pack perhaps use the spot where there's the default text to instead put some simple how to's. The most obvious for...