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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Good News, I have the Baseline Quest for Witchery and Railcraft down now http://imgur.com/a/8nz3V Also I made a Discord Channel if someone needs to get a hold of me https://discord.gg/0hh8cmHesQfTfxRz Also Hooray we're now up to date, and I can work on 0.1.9
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    I actually agree, 15 bookshelves is a bit much, I'll tone that back a bit .
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    There is a known bug with Furnaces being caused by a Railcraft config. I am going to release a new version as soon as I can to combat this issue. Just working with the FTB Staff at the moment. In the meantime, under /config/railcraft/blocks.cfg on line 91 change...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Update 0.1.8 Should now be available Changelog Here: Version 0.1.8 Forge Update - Updated Forge to Version 1558 (Was 1448) Mods Added - Railcraft - Unqiue Arifacts Mods Updated - Updated Botania ( was 1.7r - .235 Now 1.7r-.242) - Updated Walia Harvastability (Was 1.1.3 Now 1.1.5 ) - Updated...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    You know... I'm not sure BUT good news, I just got the Botania quest line done (and updated for the changes to Botania). I just need to add the actual quest text for the IE Line... and then I should be ready to push it out (I hope) within the next week or so!
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    As a reminder, there is an SMP Server that is available if others would like to play on it, simply PM me and I'll send you the details I apologize on the delay in 1.8. I wanted sufficient time to get feedback on the quest in 1.7 in addition to drafting the two new chapters (which is taking...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Immersive Engineering should have Silos and barrels. In 0.1.8, I'll be adding Railcraft which most definitely has tanks.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Indeed, By the way while I'm working on it and actually feel productive, here is a sneak peak of what the next two chapters are shaping up to look like http://imgur.com/a/8lUti
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Currently the 3 other quest for starting the other sections are tied to "Path to Knowledge" At the end of Chapter 1. This has been changed in version 0.1.8 - Agriculture: Starting quest now tied to "Putting Bread on the Table" Not the Path to Knowledge - Decoration: Starting quest now tied to...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    The first quest line serves three purpose 1. ) It is meant to start with the player as the progress from the very start, so for players that had been playing before 0.1.7 it might not make as much sense in an older world. But more then that almost every quest is aimed at the progression through...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    No trouble at all, just glad you were able to find your corpse! :D
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Yeah they aren't supposed to despawn unless they are completely empty, I'll take a look at the configs again to see if there is something up with them.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    In version 0.1.7 they should despawn ONLY after they have been emptied and it has been 10 minutes.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    For those it should just be as simple as having an enchanted weapon. That was my understanding. The Pay off is that they drop a substantial amount of Experience.
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Version 0.1.7 Has Been Released, here is the Full Changelog: Version 0.1.7 (Pruning Update) Mods Removed - Removed Pneumaticraft (This may cause the need for a Map Reset) - Removed In Game Wiki - Removed Iron Chest - Removed JABBA - Removed Twighlight Forest - Removed Antique Atlas Mods Added...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    I understand the frustration, especially with the destruction, and if I could find a way to make their TNT less destructive I'd definitely consider it, BUT on the same note I also like how insanely scary it is to see one of those in the distance from your base once you've established yourself...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Looking at Progressive Automation, it doesn't really fit thematically with the other mods, in fact the last thing I want is MFR. In terms of theme, farming things should not be as simple as putting down a block. Just looking at the concept of the mod I don't think it really fits. I can install...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Hey There! I am definitely still alive and working on the pack at the moment. One of the big hold ups has been a combination of real life things that have me somewhat distracted, but also because I've been wanting to make sure that with this release of the modpack I had at least 4 of the...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Updated to Version 0.1.6 KNOWN BUGS: The Server pack that was published with this one has the Libraries for Forge Version 1517, You'll need to download and replace them with the forge Libraries for 1448. I am getting together a bug fix for 0.1.7 However it may take a bit to get that released...
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    [1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

    Ah I am happy to hear you found it and I hope you enjoy the pack, let me know if anything crashes or the likes. I'm starting to finalize the pack's mods now... not 100% settled but close to it. I may also release a version of the mod pack with less core mods (Drop some of the magic / tech mods...