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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Elsewhere I've been having a private convo on whether easy crafting mod by Lepko could be added to the pack. The only "feature list" for the mod, is a spotlight by Vaygrim. I haven't tested how well it plays with GT or with the other mods that come with the pack. I am just leaving it here, as...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay iirc, we had a advanced crafting table mod in the previous pack. Any reason why we don't have one in this one? But there's the forestry crafting thing that's nicely helping with things for now.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ^^ Ah. I haven't progressed to this level in the game to verify any of those. The high tier thaumcraft wands also transport spawners.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A diamond level pick should suffice. So, that would include cobalt, diamond or thaumium picks. But, why not make a JABBA diamond dolly and move it elsewhere?. :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Random note: Finite water and clay are not the best of friends when it comes to landscape. I propose that Pam's clay spawn could be a solution to that option. No IDs no config, no retrogen, no problem for existing worlds. New worlds can definitely benefit from it.
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    What's new in modded minecraft today?

    Ahhh, Rest, Relaxation and Rejuvenation... (R^3) Don't envy you! Have a good vacation!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ^^ Should it not work like the railcraft machines? Longer time to build up to full steam, but better to keep the big ones running once it peaks to full?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ^^ You know what! Congratulations on getting this sorted out! :) ^^ Lies! Lies and deception! I got it EVERY time. :P
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    Opinions on Microsoft buying Mojang

    On other news, Nokia released its last X series android phones last week. If this is something to go by... colour me pessimistic about the future of linux support as well as JAVA! (Disclaimer: I own a Nokia Lumia, but that doesn't influence my fascination with linux, android or other...
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    [1.0.0] Modular Armour - Now configurable!

    Do that, and your calf pad "requirement" would be forgiven :)
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    [1.0.0] Modular Armour - Now configurable!

    Yes, what @adamich said ^^ Also, how do you say, "3. Already have that". Is AM2 out for 1.7.10 already? It's the mod that adds "mage leggings" that help you with magical armour power. For 2 and 1, *sad, panda face* For 4, it would be nice. joshie has an api, and already within TiCo, titanium...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Tyriael_Soban Factorisation and EXBL are two unlucky mods, IMO. They seem to be the first two that get ditched. So, no robotic arm for you! Also, AlgoX2 fixed that "glitch" after oh-im-so-clever-I-outsmart-myself-to-stupidity-direwolf20 cackled about it on TV! Thanks for the warning... I am...
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    [1.0.0] Modular Armour - Now configurable!

    Randomly throwing stuff at you... Attach redstone arsenal tools to your armour? :p Bind twilight forest special weapons and tools to augment the armour Attach mage leggings and other such items to calf pads? Attach mariculture titanium plates to improve armour traits...
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    [1.7.10] RusticCraft

    I'm saving on effort duplication, that's all.
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    [1.7.10] RusticCraft

    ^^ That's bizarre.. Are you sure ATG isn't being called for terrain gen implicitly? As to choosing not to roll with EXBL, c'est la vie :( That mod's luck for exposure seems to have just run flat out... Could you share your working configs at least? I would be interested in those for the time...
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    [1.7.10] RusticCraft

    Firstly, what IDs are we talking about? Everywhere in the forums I keep re-reading the same received opinion that MC will sort all the IDs internally, so there is going to be no more ID conflicts, etc.... :confused: Also, your comment on twilight forest made me revisit my template 1.7-pack. I...
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    The Update to 1.8

    Wanted to thank you for the Java 8 fix. I haven't gotten around to trying it yet, but it might be this weekend. 1.6.4 is definitely a sweet spot (at least for my PC :D ). Err, have you considered doing a patch for Optifine like karonyix did with 1.6.4 should 1.7 develop the same...
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    What's new in modded minecraft today?

    ^^ Could we have a longer explanation as well, please?
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    The Update to 1.8

    ^^ Yep! And personally, I want to catch the guy that coded the "bane of arthropods" enchantment by his collar and shake him very hard like those three stooges films!
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    [1.7.10] RusticCraft

    The motivation for mods like TC and dungeons is that they are very engaging mini-games within the "original" gameplay. The incentive for playing those translates to "interesting loot" or gameplay progression (e.g. sword of the zephyr). For strong dungeon designs, think of it like a mini "vechs...