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  1. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So Thaumcraft 4 is out. I actually put together yet another 1.6 fun pack yesterday, with minimal mods. Aside from Forestry, Buildcraft, all I have are mods like Bibliocraft that don't really add any MAJOR mechanics, or mods that add new block colors (dyable beds, a mod that lets birch/spruce...
  2. M

    Auto crafting nuggets in Unleashed 1.1.4

    heh.....really? Factorization's Packager is designed specifically for this. All you'd need to do is pipe materials in and then pipe the finished product out. Plus it's automatic and pretty fast.
  3. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    TomeWyrm--Thanks for that. I've still not gotten into horses, been distracted by oh so many other things. I've looked into this a bit more and will be making a modification, by taking out the breeding point, and wrapping that into the taming. After all, saddles, while common, are still RNG from...
  4. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    http://refugeetoregentchallenge.wikispaces.com/Recommended Mods Mods page getting a revamp. No, this is not all of them, but I can't work on the wiki anymore. Between all the work I put in yesterday and the time I spent looking through all kinds of mods, I can't do it anymore today. The...
  5. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm spending a bit of time working on revamping everything so far (Hovel hadn't had love in months :( ). Basically revamping everything with the last few months of rule changes. Also, I think I've finalized the stage order/names. Gold City comes after Redstone, and it lets you use Diamonds...
  6. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Yeah, it's definitely a hard thing for SSP. It's still at the concept stage atm, not sure how I'd pull it off, aside from the Outliers. :( But as I'm moving forward, I'm finding myself using more and more reference from the Dwarf Fortress wiki for various things. It's not perfect, but it's a...
  7. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Something I've been toying with is both another form of Outlier and another Mechanic, that would be totally optional. That is: Rebellion/Discontent Basically, as your city/kingdom grows bigger and bigger, you get more and more people that are unhappy with how you are running things. Discontent...
  8. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    That's....... .....yeah, that's something I can definitely use. definitely. in the DWellings page/book, score rooms, building materials via a score (dirt hut=base 1 point, wood shack=base 2 points, stone houses=base 3 points), and what they contain (Store room with 1 chest or 2 barrels=1...
  9. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    ....wow. that's a lot of stuff to cover. Mobius First, Mobius--Maps are unlocked in Iron Village, as are most vanilla Redstone tech (including compasses, and, by extension, maps). Dunk Yes, AE will be late game. While it IS introduced in Redstone, that is ONLY the AE Chest. It will be...
  10. M

    TiC, auto-repair, Item Frames

    So is it possible to leave a mossed Tinker's Construct tool in an Item Frame, and have it regenerate there? or does it need to be physically on your person?
  11. M

    Do you guys think this could work[building challenage concecpt]

    Custom NPC Mod. http://www.kodevelopment.nl/minecraft/customnpcs/ it's up to date for 1.6 atm. I believe you can even load them up with any skin that any PC could use. But I'm not 100% sure on that last. The other one is Minecraft unleashed or something like that. FTB Unleashed muddles...
  12. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    What I'd like to do, after doing some thinking, is make this challenge a bit more modular. What I mean is making each section distinct and interchangeable. For example, the Agriculture section--it will include all Agriculture stuff, AND all population requirements for the new Agriculture...
  13. M

    The Woodworker is a great addition.

    My problem with the Woodworker is I've been waiting for it for MONTHS! Now I have it, so no more problem. :D
  14. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I wrote that in 1.4 lol. Again, I know nothing about Ars Magica. I decided to pick that because there was no EE2 Condenser stuff going on. Just a steady stream whatever they call it. Thanks.
  15. M

    Opinion: Why I think some mod authors should think twice about their new content

    How can something you ENJOY be a waste of time? And Hell yes I want to go hunting. Only my lack of IRL guns and school are interfering with going hunting. If I wanted to, my parent's new place has tons of deer. And what's the big rush to a fusion reactor, anyway? Why not slow down, get it...
  16. M

    Opinion: Why I think some mod authors should think twice about their new content

    Was just reading with popcorn, but this made me stop. Mekanism has universal cable? *investigates* Also I breed trees. Tend to use SC2/MFR, sure. But that doesn't mean I just leave it at that. But how do you DEFINE progressing through modded Minecraft. Getting to the end of a tech...
  17. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I have to say, I am VERY tempted by Minecraft Comes Alive On the one hand, I love Testificates, and I've incorporated them into the Challenge's lore...... on the OTHER hand, useful Villagers. Also, not sure what version of Forge made an updated crash for Item ID conflicts, and made a...
  18. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    yay, weba Rymmie. I'm actually loading up DW20 1.5.2 d right now to set up a prototype airship/maritime ship docking port that can use pipes, AE, and/or carts (load/unloaders, elevator rails) to load/offload cargo. I'll be using the Calaclavia forcefield building/deconstruction options...
  19. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Nope, not going to make an R2R pack. First off--don't have time for config files anymore. Nor the patience. Secondly: Many, many mods say "This mod may not be used in public mod packs except by X". I'm not going to be going against their wishes. Granted, in the past, I sort of got around...
  20. M

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    14 Pages, woo! \o/ Oh, and Stables will be for horses, Kennels for Dogs/cats, I decided. ....../headdesk that's what I get for forgetting what tree studies is called, googling, and going with the first thing I find. Yeah, Arboriculture. placeholder21, as far as the "mods intended...