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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    See the following quote: Extra bonus note...don't look up recipes for apatite, look up recipes for FERTILIZER instead. There are several ways to make it. EDIT: EXTRA INFORMATION, remember to use a "manual orchard" setup to harvest agricraft stuff. This is a common stumbling block.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Look into forestry multi-farms, that's your best option other than tc golem/robot.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I kinda just skipped mariculture....and bees....I hate both of them. You can actually branch right into thamcraft before mekanism easily. Wand to get started is just 10 iron nuggets and a stick (helmet shape twice with nuggets for caps). Right clicking a bookshelf will give you the omnomnomicon...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This is my usual weapon. Rend and Tear. http://imgur.com/a/VdhuL For the Crossbow, the arrow speed is the most important part for damage. Second would be reload speed (boosted by redstone) to repeat fire faster.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Amulet = 1 mana diamond, 1 ghast tear, 4 prismarine shards (nether quartz tossed into a mana pool above an alchemical catalyst will make them) Right click it onto a botanical brewery, then put on 1 netherwart, 1 snowball and 1 glowstone. Point spreader at brewery, and you'll have your...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Tinkers armor does technically work, however you have to be sneaking for it to activate, which may not work while you're loading. As RealKC said normal invis potions just don't stack. I was suggesting the amulet since it's easy to make in regrowth, and is useful whenever you don't want mobs to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just thought of it and thought I should suggest it. Get a form of invisibility and remove all armor. Walk in and let it load. As long as you are wearing no armor NPCs cannot detect you. Botania tainted blood pendant (cloaking) will let you stay invisible as long as you wear the amulet and have a...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Didn't expect it to be on purpose, especially not since Wyvern Haven has a banker like 8 blocks or so over :P
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That works as well and in this case is probably better anyway since it's a client only mod. For future reference, simply adding .disabled after the .jar so that it reads "[mod name].jar.disabled" will stop it from being noticed. You'll get a message that changing the file name could stop it...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    You need to grab the forge version 1566 universal and put it into the server.jar Don't forget to disable "madhelp" on the server (client side mod, will crash if you do not disable).
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A config in AC for progression rate would be great, I completely agree it takes AGES to level up even once in it. Unlocking it earlier might be a good idea, maybe gating the power system behind other mods, but allowing access to the RF->IF/IF->RF converters immediately would help with some...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'd love something like that, though maybe let AC get further in first. :p I only discovered Academy Craft through regrowth though, I didn't even know it existed or how much I'd love it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You know you can use the AE Storage Bus to attach to all of those and access them from the terminal right? You don't HAVE to use the drives to store things in. If you configure the Storage Bus that container (basrrel, drawer, etc) will become the default storage for those items. And you can...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    To clarify this, nothing needs to be changed server side. You sound like the two of you are not in a party at all since you have to complete quests individually. Reward sharing is an option (defaults to each take own rewards). Open your quest book. Click to go to the first page where it lists...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The dragon crashing issue has vanished as has the chocobo glitchyness. Not sure what was going on, but it works normally now. A few days passed and that's about it, will mention if it comes up again. @GreatOrator quick note, the money changer charges 2 "Silver Coin (10)" for 10 "Silver Coins"...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Adding mods is generally very easy now, assuming you're using forge (like this modpack is). Most do run on forge now though, wish it was so common when I hosted a server years ago. Glad you were able to do (mostly) what you wanted.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Download it, drop it into the "mods" folder inside regrowth, and you're done. Always good to make a backup, simple changes or not.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    This is a pure forge server. Your exact server from github with forge 1566 dropped into the server.jar, and madhelp disabled.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I thought this was a known one, my bad. Crash report follows. EDIT: I'm apparently having the worst luck this time around. Another issue, "spawn yellow chocobo egg, spawned a chicobo which was invisible. After giving it time to grow one of the two turned into a visible green chocobo, the...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Ah, thank you. I had not seen that post. EDIT: Anyone happen to know how to avoid the client crashing on a dedicated server when you right click a dragon egg?