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    questions for using rotarycraft mj conversion

    Not sure if i can explain it well but here is a try: For the farm i have 1 Aqueous Accumulator feeding a Steam Engine, bellow the engine i have a lava source heating it up and over the engine a Cooling Fin to keep it from exploding: The power is split in 2 with a Shaft Junction, and then...
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    questions for using rotarycraft mj conversion

    How much MJ you need?
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    Mariculture issue - Auto Dictionary

    Yes you can convert the old ones, just a bit annoying when you have like 10k of each ingot to re convert...
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    Burning Caves?

    Guess that could be it, didn't knew Mariculture gas catched on fire tho.
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    64x [64x] Soartex Fanver - Smooth and Clean FTB

    Found another bug to report, the GUI of Auto-Anvil from MFR is off a little bit, as you can see bellow:
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    What does YOUR Power Room look like?

    My current power room: Each bay is making around 750 RF, for a total of nearly 2250 RF. Going to swap with a HTG later i think.
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    Burning Caves?

    GasGraft natural gas just go nuclear when near a torch. Unless he changed it to not blow half the world but just burn forever now.
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    Burning Caves?

    Out of curiosity, anyone know what mod make so caves can catch on fire when you place a torch? The fire seem to not be dieing out too. This is on Monster 1.1 by the way. It also don't seem to hurt but give Weakness and Mining Fatigue when i go near.
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    Mariculture issue - Auto Dictionary

    I see, thanks for the info. Kinda sad that they changed to do so, it worked so well on older versions. And re smelting the metals is really going to get old fast.
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    Mariculture issue - Auto Dictionary

    Since monster 1.1 the dictionary is adding some kind of weird yellow label to the things it convert, which make so it don't stack with the old items. This is the "bugged" one: And this what it used to give before update: So does anyone know how to change it back to what it was on 1.0 please?
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    Mods I added to DW20 1.6.4 (and work!)

    On your FTB client, under options, there is 2 options, one that says "Show Console" and one that show "Reopen launcher after exiting minecraft", make sure both of then are on. This way the console log will show and stay up even if the game crash. Make sure the console is on debug mode, copy it...
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    ReactorCraft - clever reactor setups?

    Latest monster as 1.1.1? Then is 19b.
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    Mods I added to DW20 1.6.4 (and work!)

    Did you install dragon API too?
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    What is YOUR most important mod?

    Applied Energisics, this thing is a godsend for lazy people, like me,that can't be bothered to sort things on their own.
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    How to start RotaryCraft?

    Not exactly laziness, just don't want to set up a fancy redstone circuit to keep toggling a set of CVTs, since that would be constantly ticking the server.
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    How to start RotaryCraft?

    Yeah that would give you 2m rad/s but you would not have the 512 T.
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    How to start RotaryCraft?

    There is no way that a Gasoline Engine can run a extractor non stop at 2M speed. No matter how many gearboxes you have, there is no way to achieve 512 T / 2M Rad/s with just one. For example 32 Hydros connected to a gearbox can only make 512 T / 32K Rad/s.
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    How to start RotaryCraft?

    That would be a bit hard, guess i will need a reactor if i want that much speed.
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    How to start RotaryCraft?

    Talking of extractors, have anyone found what is the necessary speed to instantly process the stages 3 and 4? Tested with like around 32k and 64k speed settings, and it seem to never really go that faster.
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    Would you build this?

    I see, how about a more pure approach like 8 hydros powering a pump, maybe even multiple sets of those, would that work with that setup?