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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    :V Considering I've moved the Pyrotheum into my compound, I've found out that it's <a> less of a hassle to get water and <b> Pyrotheum has no heat. Like seriously the only reason why it's hotter than Lava is the random fires Pyrotheum makes on solid blocks. Slabs are immuned and a two slab wide...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It says something I think that my first food solution was to farm Fruit + Rice + Peanut Butter + Sugar Cane.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It's been a while for me but how do you solve the food problem in early game. Cause I'm like halfway dying from lack of anything to eat
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    :V Let me check up on that in CL. I was experimenting on some configs and mod packs and I may/probably have had a weirder MC instance. It happens Using a redstone receiver and lever, a whole drum of liquid is moved functionally instantly within one tick. I literally cannot move my mouse fast...
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    Lets talk about mod support

    :V There are two. Does it have any fuel and how much of it's internal buffer is full/empty = How much power is generatred per tick. (/missing the point entirely) PS:Granted for teh most part no one bothers with the throttle functino of TE dynamos
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    increase height. Height increases total output at a slight cost to efficiency while width and Breathe increases efficiency
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    IF it did it's rendered irrelevant by virtue of each operation being so fast. As is the highest possible transfer rate IIRC is something like one full drum to another in an operation. But that's not overpowered since liquid transfer is not all that useful in all honesty and very little will...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As long as output and input has a recognisable inventory, little, if any. Been transferring essence from Grinder with SFM, Water from A>B for soul sand creation etc
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    Forum Game - The Ban Game

    banned for being a square
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    not in my version of CL. Extra Pulveriser is there to change the gravel and sand version into dust for me.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    only Dust from when I last checked it. Granted I was running a few self made mod packs so I could be confusing things.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Actually there's a genuine and notable difference in that as long as your smeltery is experiencing a bottle neck, you're still quite a fair bit faster if you use the High Oven with gaps in between each batch of process Ore. And with an auto farm set up it's trivial to constantly supply the high...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Multiple barrels of half filled Metal blocks is more rewarding than a barrel of Charcoal.
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    Forum Game - The Ban Game

    Banned for just wearing a corset and a collar. Think of all the children
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    :V But-but-but don't you like seeing over the top number of resources.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I prefer speed and something to use my Charcoal on. Doesn't help that high ovens not only smelt more the larger they are but they also smelt faster since their temperature goes up the higher it is
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    High Oven, 8 blocks tall with Fluiducts filtered to every single set of metal possible.
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    Forum Game - The Ban Game

    Baned for being a turd
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    The first thing....

    Annoying Orange