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I know this is supposed to be a ranting thread, but I can't help reply to this: the name gives you a pretty good clue. DW20 is hugely popular, and people want to rebuild stuff from his YT series, therefore he (and FTB) make the pack available for them.
Any more questions of "Why is mod XXX...
Slow transfer is intended unless you add some acceleration cards. The long time to connect to the network (which I've also seen) is probably also intended, because a rescan of the network (which includes reassignment of channels) is probably quite expensive.
But of course the buses should not...
Interesting. It's not much less work (and requires a lot more expensive resources!) than setting up a craft-infinite-stone-tools system with an igneous extruder and a bit of wood, so I'd say that's fine.
It's not really a bug in Mystcraft. DW20's ore spawn config generates significantly more ore than vanilla, which Mystcraft interprets as an instability factor. How they'll fix this interaction I don't know.
Those who don't like giant holes in the landscape. (Of course Ender Quarry does that as well, but it's from ExU which you don't want to touch.)
You can do quite a lot with IC2 ejector upgrades and hoppers. (Translocators are also a mod that isn't meant to be used standalone.)
But be warned...
IIRC FZ packagers only make about one crafting operation per second. If your quarry is faster, EnderIO has a powered crafter, which should be upgradable with capacitors for nice speed.
Version:
1.0.2
What is the bug:
Whenever I get the "Sun scorned" Thaumcraft warp effect there is a good chance that the game crashes. On restarting, this continues (wait a few sec -> crash) until the effect wears off or I use /kill to kill myself.
Not sure if this is a TC bug? In case it is...
Version:
1.0.2
What is the bug:
The modpack ships only OpenPeripheralCore and OpenPeripheralAddons. But you need also OpenPeripheralIntegration to get peripheral access to existing blocks (e.g. chests).
See http://openmods.info:8080/job/OpenPeripheralCore/ for the information.
Mod &...
Don't forget there are three types of warp: temporary, normal and permanent. So without PERM or TEMP it defaults to normal.
(The difference between normal and permanent is that the purifying soap can only remove normal.)
Well, two points: isn't the Xbox edition already C#?
Also we'll have to see how many of the Mojang devs will actually stay at Microsoft (as opposed to using the probably guaranteed-employment transition period to look for a new job). They'll probably have to change their style of working a lot...
Exactly ("managed C++" excluded, does anyone use that?). Modding a C# Minecraft should be a lot like modding Java Minecraft and much easier than modding a C++ Minecraft, minus any "code security" measures of the .NET framework that I'm not aware of.
The bigger problem is that Java is...
In the case of cpw, it's because of his personal stance vs Microsoft. Whatever they do, FML will either be shut down or contribute to MC's success and thus to MS's income. I can fully understand that.
As a simple player I wouldn't stop *playing* MC, especially the versions released by Mojang...
Making an indie game and chatting with a few dozen fellow game devs and players about it is a bit different from having the responsibility of managing a billions-worth enterprise where the game is not even the most important bit (sales is).
And as you can clearly read from Notch's post, he's far...
I think this is likely. MS-run servers might not be a bad thing for servers with lots of users, and it's one thing I wouldn't mind them taking money for (instead of the EULA-breaking "donations" of today).
As long as we can still run our private server for 5 people for free (well, whatever it...
For the moment I believe so. But if they introduce an official modding API (however powerful that might be), and if they're planning an app-store like "MC store" with skins, maps, mods, etc., they'll want all modding to go through that.