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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Depacified cows So we have killer cows now?
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    Request Need Help Finding A Book mod for my pack.

    Well if it does not add a way to craft the book it would not be hard to add a recipe for the book using minewteaker.
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    Request Need Help Finding A Book mod for my pack.

    Try taking a look at enchiridion It lets you create custom books that can be given to players. All the editing is done in-game, allowing you to creat diagrams of items in game as well as showing recipes.
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    new to pack creation, advice on mods to include/remove?

    In regards to veinminer if you do not want it to be too op try adding veinminer mod integration It will require the player to get an enchant on a tool or add a glowstone modifer to a tinkers tool
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ya those Malis doors that spawn are a lie and a troll. I broke onto use in my house only to have it turn into some pneumaticraft pipes when placed back down.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Just some cosmetic mods. like tabby chat, ACT, and a couple others, but nothing that would remove any items.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    So I think something broke. Just loaded up a new world and I found this Also I am getting more script spam this time from the OreDic script. I did I force update, and am now running 2.18.1 Edit: I am also getting quests that are asking for bedrock in order to be completed.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Not sure if anyone else has reported this, but when i load up a world I am getting Minetweaker chat spam. one of the scripts its having a hard time resolving is MCplus.
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    Trimming NEI

    Is there a way to trim NEI. so that when a pack is down loaded and stuff like every EU drum, BC and AE facade, and other redundant items do not show up and flood player with like 400 plus NEI pages?
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    (resolved) Need Help Finding Mods for my pack

    Yes Reasonable Realism will work with Enviromine. There is a pack that I play that uses both mods. there is also the mod Better Beginnings that changes the way that vanilla is played. the down side is tat is also requires cobble stone for a fire. if you are looking for a mod that does not...
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    Version 1.4 is now released.
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    Game difficulty

    That is true.
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    Game difficulty

    I know there is a mod that I could use to change the difficulty. I am just looking for a way to keep players to from changing it back them self.
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    Game difficulty

    Is there a way to lock a game difficulty in a mod pack with out setting the difficulty to hardcore? I am looking have my modpack start out in peacefull but then have the difficulty change as players get achievements and items.
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    Public Pack Codes Directory

    1.7.10 survival pack MageTech Gateway http://forum.feed-the-beast.com/threads/magetech-gateway.80116/ code MTgate
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    Welcome to a world of Magic and Tech. Will you follow the path of Technology and make your like easy by having your machines do everything for you? Will you follow the path of Magic and explore the world and see what all it has to offer? Or will be one of the few that find a way to blend Magic...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    OK I just tried to download the pack and I am only getting vanilla minecraft. anyone know what is going on?
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    What's new in modded minecraft today?

    Or a pack creator runs into the problem I have where forge breaks things so they can't update mods.
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    Broken Items in MC 1.7.10 using Forge 10.13.2.1307

    Ok first I am not sure if this is the right place for this post. I am working on an update for a modpack and some of the mod updates are requiring a different version of forge then I am running now. Once I have updated the mods and forge I wind up with broken items. Chisel blocks and be placed...
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    How can I block items?

    i have tried to use the NEIServer.cfg file but for an item like the quantum Armour it doesn't seem to work. i think it is do to the meta data the changes depending on th power charge of the item